Hi Arno:
While replying to an inquiry in this thread:
https://www.fsdeveloper.com/forum/threads/simpropcontainers.460334/post-939198
...I discovered a potential issue with the current build of MCX.
The MCX version in question is:
MCX DevRel 1.9x dated March 07, 2026
The Blender *.blend file in question is linked by the author in the post cited above.
When imported to MCX, MCX event log reports:
"AssimpReader: "Error importing file: BlenderDNA: Expected TYPE field"
More on the error cited above:
https://www.google.com/search?q="Error+importing+file:+BlenderDNA:+Expected+TYPE+field"&client=firefox-b-1-d&hs=DnWp&sca_esv=8b7032114d8adf20&ei=Ty23afq0Dvrt-LYPzvONsAM&biw=1200&bih=586&ved=0ahUKEwi6mPn49KKTAxX6Nt4AHc55AzYQ4dUDCBE&oq="Error+importing+file:+BlenderDNA:+Expected+TYPE+field"&gs_lp=Egxnd3Mtd2l6LXNlcnAiNyJFcnJvciBpbXBvcnRpbmcgZmlsZTogQmxlbmRlckROQTogRXhwZWN0ZWQgVFlQRSBmaWVsZCIyBxAhGKABGAoyBRAhGKsCSOYZUMgKWMgKcAF4AJABAJgBfqABfqoBAzAuMbgBDMgBAPgBAvgBAZgCAqACjAHCAg4QABiABBiwAxixAxiDAcICFBAAGIAEGLADGLEDGIMBGIoFGI0GwgIREAAYgAQYsAMYsQMYgwEYigXCAggQABiABBiwA8ICCxAAGIAEGLADGLEDmAMAiAYBkAYJkgcDMS4xoAeFBbIHAzAuMbgHggHCBwcwLjEuMC4xyAcJgAgA&sclient=gws-wiz-serp
I am curious as to what you see, when you attempt to import this *.BLEND file ?
Would you please clarify whether MCX currently can- or can not- process 3D MDLs in Blender LTS 3.6.13 *.blend files ?
Updated Uh-oh... I just found this:
https://github.com/assimp/assimp/blob/master/doc/Fileformats.md
"Note: support for BLEND is deprecated. It is too time-consuming to maintain an undocumented format which contains so much more than we need".
Thanks in advance for recommendations of a work-around so MCX imports all that new builds of Blender put into *.blend files.
FYI: I have not yet gotten this workflow to "work" using Blender LTS 4.5 to export a *.FBX with textures embedded:
https://www.google.com/search?q=Ble...IHCDAuMS4zMS4yyAedAYAIAA&sclient=gws-wiz-serp
Additionally, MCX does not display mapped textures on Collada DAE, glTF, FBX, OBJ exports from Blender.
Instead a single file is listed in MCX Material Editor: "newmtl KBST-H1-main"
Export from Blender 4.5 with the above cited BLEND file of a Khronos 2.0 glTF yields this message on import to MCX:
"GlTfReader: Failed to located SimProp%20hangars.bin"
However, there is actually a SimProp hangars.bin file output by Blender 4.5 along with the SimProp hangars.gltf.
BTW: The MSFS SDK instructions only worked to add MSFS Blender exporter to Blender v4.5 via "Install From Disk"
OK, so, Blender is not the first time we have had to deal with a "Moving Target", as the FSX SDK was one for years.
But, perhaps Blender evangelists may wish to contribute a MCX *.BLEND plugin via AI 'code-banging' to help out ?
https://www.loc.gov/preservation/digital/formats//fdd/fdd000559.shtml
GaryGB
While replying to an inquiry in this thread:
https://www.fsdeveloper.com/forum/threads/simpropcontainers.460334/post-939198
...I discovered a potential issue with the current build of MCX.
The MCX version in question is:
MCX DevRel 1.9x dated March 07, 2026
The Blender *.blend file in question is linked by the author in the post cited above.
When imported to MCX, MCX event log reports:
"AssimpReader: "Error importing file: BlenderDNA: Expected TYPE field"

More on the error cited above:
https://www.google.com/search?q="Error+importing+file:+BlenderDNA:+Expected+TYPE+field"&client=firefox-b-1-d&hs=DnWp&sca_esv=8b7032114d8adf20&ei=Ty23afq0Dvrt-LYPzvONsAM&biw=1200&bih=586&ved=0ahUKEwi6mPn49KKTAxX6Nt4AHc55AzYQ4dUDCBE&oq="Error+importing+file:+BlenderDNA:+Expected+TYPE+field"&gs_lp=Egxnd3Mtd2l6LXNlcnAiNyJFcnJvciBpbXBvcnRpbmcgZmlsZTogQmxlbmRlckROQTogRXhwZWN0ZWQgVFlQRSBmaWVsZCIyBxAhGKABGAoyBRAhGKsCSOYZUMgKWMgKcAF4AJABAJgBfqABfqoBAzAuMbgBDMgBAPgBAvgBAZgCAqACjAHCAg4QABiABBiwAxixAxiDAcICFBAAGIAEGLADGLEDGIMBGIoFGI0GwgIREAAYgAQYsAMYsQMYgwEYigXCAggQABiABBiwA8ICCxAAGIAEGLADGLEDmAMAiAYBkAYJkgcDMS4xoAeFBbIHAzAuMbgHggHCBwcwLjEuMC4xyAcJgAgA&sclient=gws-wiz-serp
I am curious as to what you see, when you attempt to import this *.BLEND file ?
Would you please clarify whether MCX currently can- or can not- process 3D MDLs in Blender LTS 3.6.13 *.blend files ?
Updated Uh-oh... I just found this:
https://github.com/assimp/assimp/blob/master/doc/Fileformats.md
"Note: support for BLEND is deprecated. It is too time-consuming to maintain an undocumented format which contains so much more than we need".
Thanks in advance for recommendations of a work-around so MCX imports all that new builds of Blender put into *.blend files.
FYI: I have not yet gotten this workflow to "work" using Blender LTS 4.5 to export a *.FBX with textures embedded:
https://www.google.com/search?q=Ble...IHCDAuMS4zMS4yyAedAYAIAA&sclient=gws-wiz-serp
Additionally, MCX does not display mapped textures on Collada DAE, glTF, FBX, OBJ exports from Blender.
Instead a single file is listed in MCX Material Editor: "newmtl KBST-H1-main"
Export from Blender 4.5 with the above cited BLEND file of a Khronos 2.0 glTF yields this message on import to MCX:
"GlTfReader: Failed to located SimProp%20hangars.bin"
However, there is actually a SimProp hangars.bin file output by Blender 4.5 along with the SimProp hangars.gltf.

BTW: The MSFS SDK instructions only worked to add MSFS Blender exporter to Blender v4.5 via "Install From Disk"

OK, so, Blender is not the first time we have had to deal with a "Moving Target", as the FSX SDK was one for years.
But, perhaps Blender evangelists may wish to contribute a MCX *.BLEND plugin via AI 'code-banging' to help out ?
https://www.loc.gov/preservation/digital/formats//fdd/fdd000559.shtml
GaryGB
Last edited:


