Hello everyone,
I am having an issue with MCX's drawcall reduction feature within the Material's Editor tab. First and foremost, thank you again Arno for this wonderful program.
Note: I am designing exclusively for FS9.
My issue is this: I always design within Sketchup and export as a Collada file.
- I then import into MCX where I first resize all textures to the power of 2.
- I then rename my textures and then hit the save button saving as DXTBMP.
- Next I move the saved textures to the appropriate folder for the scenery I am developing. I then hit the "EXPORT OBJECT" button which makes my MDL file.
- I then reload this new MDL file back into MCX and hit the "EXPORT SCENERY" file which produces my BGL file. Afterwards, I process this BGL in Library Creator.
- I then edit my textures in Photoshop utilizing MCX to view the updated textures as I go along.
- Once all the textures are completed, I go back into the Material's Editor and select the "DRAWCALLS" tab. Once there, I select 1024x1024 form the drop down menu and hit the "PREDICT DRAWCALLS" button. When it concludes, I hit the "MINIMIZE DRAWCALLS" button and move the newly mapped textures to the scenery texture folder.
Which leads me to my problem............
I, more times than not, end up with several small (often 64x64) textures which could have easily fit onto the 1024x1024 sheet. And these small textures are often only used once in the scenery.
So my question is...........
Is there a way within MCX to transfer these small textures onto the main sheet - which often has plenty of space to accommodate - thus reducing the drawcalls further?
Any help would be appreciated,
James
I am having an issue with MCX's drawcall reduction feature within the Material's Editor tab. First and foremost, thank you again Arno for this wonderful program.
Note: I am designing exclusively for FS9.
My issue is this: I always design within Sketchup and export as a Collada file.
- I then import into MCX where I first resize all textures to the power of 2.
- I then rename my textures and then hit the save button saving as DXTBMP.
- Next I move the saved textures to the appropriate folder for the scenery I am developing. I then hit the "EXPORT OBJECT" button which makes my MDL file.
- I then reload this new MDL file back into MCX and hit the "EXPORT SCENERY" file which produces my BGL file. Afterwards, I process this BGL in Library Creator.
- I then edit my textures in Photoshop utilizing MCX to view the updated textures as I go along.
- Once all the textures are completed, I go back into the Material's Editor and select the "DRAWCALLS" tab. Once there, I select 1024x1024 form the drop down menu and hit the "PREDICT DRAWCALLS" button. When it concludes, I hit the "MINIMIZE DRAWCALLS" button and move the newly mapped textures to the scenery texture folder.
Which leads me to my problem............
I, more times than not, end up with several small (often 64x64) textures which could have easily fit onto the 1024x1024 sheet. And these small textures are often only used once in the scenery.
So my question is...........
Is there a way within MCX to transfer these small textures onto the main sheet - which often has plenty of space to accommodate - thus reducing the drawcalls further?
Any help would be appreciated,
James