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PROBLEM RESOLVED
I made a carport (ultralight hangar) in Sketchup 2016 with no texture. I exported it as dae, imported it to MCX 1.3.0.0, exported as FSX MDL.
I used List Models to Add it to ADE 1.70, then placed it in a new airport using Add Model. It displays perfectly in FSX:Steam though without textures it's rather plain. That showed me I could make FSX models in Sketchup, a program I've used extensively in woodworking.
Next experiment was to add a built-in texture, again, a process I've used extensively before. I followed the same procedure as above, except that I used the Option to save the texture in a separate folder when I exported the dae. I imported the dae into MCX as before, then went to Texture Converter and converted the texture to dds. The texture displays fine in the MCX Viewer. Exactly the same as in SU.
I added the resulting MDL file to the List>Models in ADE and placed it in the same airport. This is where I run into trouble. I guess I don't know what to do with the texture (dds) file or I'm using the wrong format.
I tried putting it in FSX\Addon Scenery\texture. The model does not display at all in FSX.
I tried putting it in FSX\Addon Scenery\L65A Perris Valley\texture, my airport folder. No display in FSX.
I've also tried other built-in SU textures and even other hangar textures I found. I can import them into SU, place them on my model. Still they don't display in FSX.
I know it's got to be something simple and stupid that I'm doing, but I've gone round and round so many times I'm a little punchy. I've followed Tom Gibson's tutorial step by step, but something's going awry here.
Any help or direction would be greatly appreciated.
Eric
I made a carport (ultralight hangar) in Sketchup 2016 with no texture. I exported it as dae, imported it to MCX 1.3.0.0, exported as FSX MDL.
I used List Models to Add it to ADE 1.70, then placed it in a new airport using Add Model. It displays perfectly in FSX:Steam though without textures it's rather plain. That showed me I could make FSX models in Sketchup, a program I've used extensively in woodworking.
Next experiment was to add a built-in texture, again, a process I've used extensively before. I followed the same procedure as above, except that I used the Option to save the texture in a separate folder when I exported the dae. I imported the dae into MCX as before, then went to Texture Converter and converted the texture to dds. The texture displays fine in the MCX Viewer. Exactly the same as in SU.
I added the resulting MDL file to the List>Models in ADE and placed it in the same airport. This is where I run into trouble. I guess I don't know what to do with the texture (dds) file or I'm using the wrong format.
I tried putting it in FSX\Addon Scenery\texture. The model does not display at all in FSX.
I tried putting it in FSX\Addon Scenery\L65A Perris Valley\texture, my airport folder. No display in FSX.
I've also tried other built-in SU textures and even other hangar textures I found. I can import them into SU, place them on my model. Still they don't display in FSX.
I know it's got to be something simple and stupid that I'm doing, but I've gone round and round so many times I'm a little punchy. I've followed Tom Gibson's tutorial step by step, but something's going awry here.
Any help or direction would be greatly appreciated.
Eric
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