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Phil Taylor is the PM for ESP, so he's the one you need to correspond with
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Actually, Phil is the PM for the Core platform team (ie the ones that will be supporting the ESP team, TS2 team, FS11 team, and whatever else we decide to build ontop of that in the future teams).
ESP will have dedicated sales/support staff (under the Volume licensing and TAP programs). Since I just joined the ESP team a few weeks ago, I'm not sure exactly how all that works yet :->
As was mentioned previously in this thread, the main "feature" of the ESP V1 release is the volume license agreement (which replaces the EULA that the retail product has) that allows the platform to be used in ways the EULA didn't allow.
As to what was removed from ESP vs FSX/XPack, mostly it was just content we didn't have a license to outside of the entertainment title (like the RedBull related stuff for one), the Game Shell (ie the dialog that shows before the app starts), most of the menu items are disabled by default, some new command line params were added (to launch MP host or client mode, to enable all the menu items, to select alternate root scenery directories, etc). We also removed the GameSpy stuff, so only LAN mode and Connect to IP mode MP options are available.
The website (
http://www.microsoft.com/esp) should be updated sometime this week with information on some of our launch partners including a video one of the launch partners made explaining how ESP helped them do what they do.