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FSX Minimize Drawcalls / 64k compiler limit

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227
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germany
Hi Arno,

on complex models, reducing colors and minimizing drawcalls can result in an overload of vertices per drawcall. MCX can handle that, but the mdl compiler not (error message and a 0 byte output file).

Do you think it is possible that, through some sort of logic, MCX could "distribute" the maximum permissible vertices per drawcall so the mdl compiler can handle it (e.g. leave those drawcalls out of the optimization that will break the 64k barrier) ?

I hope that question is not too dumb...

Cheers,
Mark
 
Hi Mark,

That is something that is on my todo list already. I am not sure how quickly I can implement it though.
 
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