Hi Russel,
I upgraded to R23 this morning. I am working on EGDG RAF St Mawgan. I had it almost finished in R22 with fencing around the perimeter and 3 lots of blast fencing. Whilst they show up fine in R23 they fail to show when compiled and run in FSX.
Re- other posts about sudden height changes. This was a problem in R22 which I overcame by manually editing the .xml and then compiling. It is still present in R23.
Tony
I was working with an airport that I had added blast fences and
boundry fences to some time back.
I opened that BGL in FX Planner and created a XML file.
After adding taxiway signs and compiling the abridged file
I found the fences were missing even though they were
there in the XML file and were OK in the original BGL file.
I then ran the XML file through SDE and compiled it. The
fences were still missing. After several other attempts to
get the fences to shop up I finally arrived at a solution
that worked. I used the original file XML that had been
created with the fs92fsx utility and added in the fence XML
xod. Using that XML file as the "master", I cut & pasted my
additions into that file. It compiled OK and the fences were there.
The difference that I saw between the FX Planner XML and
the one that worked OK was the position in the file of
the Blast Fence and Boundry Fence XML code.
In the code that worked, the fences were the last items
prior to the </Airport> tag. In the versions that didn't
display the fences, the XML code was up near the begining
of the file, after some apron definitions.
Also, in the XML file created by FX Planner from the original
"working" BGL. the Blast Fences were listed prior to the
Boundry Fences. In the file that worked, the Boundry Fences
were defined first, then the Blast Fences, so there seems to
be a definite order that must be maintained.
Paul