• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Missing Textures in FSX Will Cause Problems!

n4gix

Resource contributor
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unitedstates
WARNING: I have found that even a single missing texture called for by an FSX model can cause animated parts in a model, as well as texture rendering to exhibit bizzare behavior when loaded in the sim!

For example, I "assumed" that the texture file "Fresnel_Ramp.dds" found in FSX's main \texture folder would be "seen" by the model...

...BUZZZ!!! Wrong assumption!

I spent far more hours that I'll ever admit trying to find out why - on MY computer system - a particular model I'm building would work perfectly, but on other team member's systems animated parts would be scattered around like they had been fired from a shotgun, and textures would be semi-transparent!

Yesterday morning I had what can only have been an "Epiphaneous Moment": I had a team mate copy/paste the "Fresnel_Ramp.dds" file into my a/c's \texture folder...

...problem solved! :eek:
 
Hi Bill,

Good post. By accident I also learned the same yesterday evening. I was testing the animations on one of the hangars I made and the doors were laying flat on the ground (although I could see the animation in the shadow). After I put back all textures, the animation works fine.

So checking all textures is indeed a good rule when having trouble with animations.
 
As I posted "elsewhere", would this not be solved by adding a line to the texture.cfg file (at least in SimObjects/Airplanes) pointing to the default FSX\texture folder?
 
For aircraft that might help, but for scenery it is not an option :).
 
As I posted "elsewhere", would this not be solved by adding a line to the texture.cfg file (at least in SimObjects/Airplanes) pointing to the default FSX\texture folder?

Felix, as I replied "elsewhere," I tried that and it flat didn't work!

The default "texture.cfg" file only points to the a/c's own \texture folder, or the ..\Scenery\Global\texture folder.

Code:
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture

I could not get this to work:

Code:
fallback.1=..\texture                     <= a/c's own \texture folder!
fallback.2=..\..\..\..\texture           <= FSX's default \texture folder...should have worked!
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\..\..\Scenery\Global\texture
 
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