n4gix
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WARNING: I have found that even a single missing texture called for by an FSX model can cause animated parts in a model, as well as texture rendering to exhibit bizzare behavior when loaded in the sim!
For example, I "assumed" that the texture file "Fresnel_Ramp.dds" found in FSX's main \texture folder would be "seen" by the model...
...BUZZZ!!! Wrong assumption!
I spent far more hours that I'll ever admit trying to find out why - on MY computer system - a particular model I'm building would work perfectly, but on other team member's systems animated parts would be scattered around like they had been fired from a shotgun, and textures would be semi-transparent!
Yesterday morning I had what can only have been an "Epiphaneous Moment": I had a team mate copy/paste the "Fresnel_Ramp.dds" file into my a/c's \texture folder...
...problem solved!
For example, I "assumed" that the texture file "Fresnel_Ramp.dds" found in FSX's main \texture folder would be "seen" by the model...
...BUZZZ!!! Wrong assumption!
I spent far more hours that I'll ever admit trying to find out why - on MY computer system - a particular model I'm building would work perfectly, but on other team member's systems animated parts would be scattered around like they had been fired from a shotgun, and textures would be semi-transparent!
Yesterday morning I had what can only have been an "Epiphaneous Moment": I had a team mate copy/paste the "Fresnel_Ramp.dds" file into my a/c's \texture folder...
...problem solved!

