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FSX Mission Creation Tutorial and FSXME

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I did this a few years ago and now I am back to work on missions again :) I am using just the OPT for now (have FSXME but confused for now) and I can't get one of my images to load. I know it's a path thing, but not sure why. It's the first image that appears when you load the mission. I am getting a path error to the image. Also, can not get the first Mission1.wav file to fire even though it plays by just clicking on it to test it.

Any ideas?

Hint: Finally got that message "you are not close enough to the ground" message to go away by using F1 and than the B break key or trigger on my joystick to get it to not come up! Now all I have to do is hit the breaks to get the OPT to work! Now I remember how strange the SDK tool's can be :)
 
Even in FSXMC that darn file path crops up its ugly head. As You probably know, you need to the the file "close to home - either in an Imagery subfolder (FSXMC will auto-create one) or in the same file as all the rest of the mission files. (For some reason it seems better to keep the complete.bmp and incomplete.bmp files in the main mission folder. I use the Images folder for the jpgs that I include in the mission brief and kneeboard.)

You probably already do all that.

The key is to remove any path info "ABOVE" the main mission file folder in your file input field. For some reason, it just doesn't like C:\Program Files\Microsoft Games\Flight Simulator X\Missions\Your Missions\The Mission\Incomplete.bmp

Why? The heck if I know. All it wants to see is "Incomplete.bmp"

In OPT you just need to clean up that input line…and make sure the file exists, spelled exactly correctly, etc.

In FSXMC its a drop down menu to select the file. I can almost guarantee that when you close that window the file path error will pop up. <sigh> so one must go in and clean out the path to just the file name.

Same goes for the wav file. No long path names. Here I do use FSXMC and drop all my wav files in the Sound folder. Using either the dialog action or Play sound action, it is a simple pull down menu to identify the wav file. And there is a "play button" to make sure you got the right one. I have had an instance or two of the long path error showing up in sound files, corrected the same way as above, delete the path above the main mission folder - the correct path for my wav files then becomes Sounds/Mysound.wav

Hope that helps :)
 
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