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ModelConverterX and transparency

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34
Country
australia
Hello again all,

I have run into another problem when using the material editor in ModelConverterX.
When I select the option "Set Default Transparent" the alpha layer transparency works perfectly but the entire model becomes slightly transparent, it is ever so slight but noticeable if you look closely.

Even with a completely white alpha channel selecting "Set Default Transparent" will have the same result.
I've tried playing around with different settings in the material editor but still no go, the only fix is changing the "Framebuffer Blend" options but this turns off the transparency completely.

I am using the latest stable build, is it something to do with this release of MCX or I have just not noticed until now?
Can anyone else confirm this, and is there something I can do to fix it?
 
Hi,

Is the same material used on the entire object? I have not seen this before, can you maybe post a screenshot of this?
 
Hi Arno,

I have since found the problem in that I was unintentionally applying dithering to the textures :p such a simple mistake.
The results can be seen here with this example using a red and white checkered box inside of a larger white box.

With dither:



Without dither:

 
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