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ModelConverterX Spot light not working in FSX

Messages
8
Country
india
I'm experiencing an issue with ModelConverterX latest version(1.6) when converting my basic SketchUp model to an MDL file. The problem I'm encountering is that the spotlights I placed using the Attached Object Editor window and some options are being switched back to default(highlighted) after the conversion process. Additionally, these spotlights are not visible in FSX. I have carefully added the necessary inputs for the spotlights' options, ensuring they match my desired specifications and compiled without any error messages.

I would greatly appreciate any assistance in resolving this issue. Please let me know if there are any specific steps or settings I should review to ensure the spotlights are properly converted and visible in FSX.

this is the .dae file being completed setup

dae file during setup.JPG



This is the .mdl file after conversion


mdl file after setup.JPG
 

arno

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FSDevConf team
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32,859
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Hi,

Spotlights are only supported from P3D v4 and not for older versions.
 
Messages
8
Country
india
oh hoo.. Thank you Mr Arno for the quick response, Is their any other best option for spot light effect for FSX airport scenery?
 

arno

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Staff member
FSDevConf team
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I think most people used to make the spot light as a ground polygon for FSX.
 
Messages
8
Country
india
I have a bit complicated textures for apron overlay. I used a transparent layer on top of the overlay for some specific area where spot lights are required.

These are the mcx options , And I used spotlight as its emissive texture and set InvSrcColor and SrcColor for blend option.

options.JPG



But the output is not as expected. The spot texture have a black shade. Did I do something wrong?
spot light.JPG
 
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