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Jon
Received a report from John (Lupo) in ADE Forum that SDE was adding a legturn but I have not track this as a problem yet. The legturn appears to be related to another legtype anomaly that I found
When debugging that problem I found a small transpose issue with HEX.
I have check my findings with both AnaylzeX and BGLX190 and they are transposing correctly so I feel confident that SDE is the problem if you can confirm on your end.
0202
APX23160
KMSP
<Approach
type="ILS"
runway="12"
designator="LEFT"
fixIdent="DR8 M" <<<<<======= should be "WASHY"
<Leg
type="CF"
fixType="TERMINAL_WAYPOINT"
fixRegion="K3"
fixIdent="DR8 M" <<<<<<======== "WASHY"
</ApproachLegs>
fixIdent="DY A8" <<<<<<<========== "should be WHISK"
On further debugging the problem gets more severe then I first thought
Here is just a sample of Waypoints that did not get transposed properly. All the approach code is corrupt. Now I need to go and see if this is applying to the entire World database or only certain APXnnnnnn.bgl's. I don't remember seeing problems with code I wrote for other airports but then I rewote from scratch and was not paying attention.
fixIdent="CQXYM" should be "VAGEY"
fixIdent="DREH " should be "WAYZA"
fixIdent="DQY5F" should be "WAGNR"
fixIdent="H96Y8" should be "ZUREK"
fixIdent="DYUY9" should be "WIDEL"
I finally just had to stop trying to fix and go over and get Winfried's data and use it.
Received a report from John (Lupo) in ADE Forum that SDE was adding a legturn but I have not track this as a problem yet. The legturn appears to be related to another legtype anomaly that I found
When debugging that problem I found a small transpose issue with HEX.
I have check my findings with both AnaylzeX and BGLX190 and they are transposing correctly so I feel confident that SDE is the problem if you can confirm on your end.
0202
APX23160
KMSP
<Approach
type="ILS"
runway="12"
designator="LEFT"
fixIdent="DR8 M" <<<<<======= should be "WASHY"
<Leg
type="CF"
fixType="TERMINAL_WAYPOINT"
fixRegion="K3"
fixIdent="DR8 M" <<<<<<======== "WASHY"
</ApproachLegs>
fixIdent="DY A8" <<<<<<<========== "should be WHISK"
On further debugging the problem gets more severe then I first thought
Here is just a sample of Waypoints that did not get transposed properly. All the approach code is corrupt. Now I need to go and see if this is applying to the entire World database or only certain APXnnnnnn.bgl's. I don't remember seeing problems with code I wrote for other airports but then I rewote from scratch and was not paying attention.
fixIdent="CQXYM" should be "VAGEY"
fixIdent="DREH " should be "WAYZA"
fixIdent="DQY5F" should be "WAGNR"
fixIdent="H96Y8" should be "ZUREK"
fixIdent="DYUY9" should be "WIDEL"
I finally just had to stop trying to fix and go over and get Winfried's data and use it.
Last edited:


