Hi,
And thank you Misho. Sorry to disturb you in the middle of your night, but then, you read it whenever you want to, I hope.
Your first remark sounded familiar as it is in the sdk. As for the example, that helped for sure though I must say that the result is not yet there.
I keep seeing half of the effect and moreover, the effect is perpendicular to the sea surface. On top of that, I try to get the effect 90 degrees to the side of the vessel and the first time it shows up 180 degrees i.e behind the vessel and the next time to the right. But afterwards, it shows up in front, etc. etc.
Funny that this one does not work as my missile effect does work (see fs-shipyards.org, downloads, naval, uss shiloh).
I have three problems with this effect.
One: it stays perpendicular to the sea surface and when I change the pitch, only half of the effect shows up;
Two: the effect shows up in different places although according to the settings it shouldn't;
Three: the deepsea bomb, or whatever you call it, glows.
I know I am into some difficult issues but then, the fun of it is to have something out of the ordinary, isn't it?
You probably do not yet know what you got into by replying my thread, but that is what you can expect when somebody with my high level of intelligence starts asking this kind of questions.
Just to show you where I am at at this moment, here goes the effect:
[Library Effect]
Lifetime=5
Version=2.00
Radius=5000
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
//under water explosion
[Emitter.0]
Lifetime=1000.00, 1000.00
Delay=110.00, 110.00
Bounce=0.00
Rate=0.01, 0.01
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.10, 0.10
Z Offset=50.00, 50.00
Pitch=90.00, 90.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=18.70, 19.20
Type=19
X Scale=10.00, 10.00
Y Scale=0.00, 0.00
Z Scale=10.00, 10.00
X Scale Rate=0.25, 0.35
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.25, 0.35
Drag=0.00, 0.00
Color Rate=0.90, 1.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.10, 0.20
Fade Out=0.80, 0.80
Rotation=0.00, 0.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=255, 255, 255, 200
Color End=205, 216, 215, 255
Jitter Distance=0.00
Jitter Time=0.00
TempK=107.00
TempRate=0.00
uv1=0.75, 0.50
uv2=1.00, 0.75
X Scale Goal=20.00
Y Scale Goal=0.00
Z Scale Goal=20.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
// bomb
[Emitter.1]
Lifetime=1000.00, 1000.00
Delay=105.00, 105.00
Bounce=0.00
No Interpolate=1
Rate=0.01, 0.01
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-0.00, -0.00
X Particle Velocity=1.00, 1.00
Y Particle Velocity=0.50, 0.50
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=3.00, 3.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Heading=90.00, 90.00
[Particle.1]
Lifetime=5.00, 5.00
Type=19
X Scale=1.35, 1.35
Y Scale=1.35, 1.35
Z Scale=1.35, 1.35
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-0.05, -0.05
Color Rate=1.00, 1.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.85, 0.95
Rotation=0.00, 0.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=1
Texture=fx_deepseabomb.bmp
Bounce=0.00
Color Start=215, 110, 2, 255
//235, 71, 1, 255
Color End=245, 245, 255, 255
Jitter Distance=0.02
Jitter Time=0.00
TempK=100.0
TempRate=0.00
uv1=0.00, 0.50
uv2=1.00, 1.00
X Scale Goal=1.35
Y Scale Goal=1.35
Z Scale Goal=1.35
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Now, I had it better, but changed some things and ruined it completely.
Yours,
Roby (after having modified the effect some 675 times
PS Did my reply to your query at least help?