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Movement of AI (using waypoints)

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unitedkingdom
Hi guys,

Relatively new to mission making but starting to get it!:rolleyes:

I am making a mission based around finding the Loch Ness Monster, I have made the model and it is all ready to be used with flight sim, but more importantly my mission.

I presume I get this in my mission by using AI which works fine through AI>Boat>Nessie but from here I don't know how to add waypoints :S

Reading an article from FSInsider I think it was it said to use Mobile Scenery for simple things like animals - well if I could I would but I have no idea how to get my Nessie into the Mobile Scenery list.

So basically I have two options, I need to work out how to use waypoints or I find out how to get Nessie (MDL) into the Mobile Scenery List.

Any help would be appreciated.

Stuart
 
Check the sim.cfg for some of the existing animals, but I think you just have to assign it to the category Animal instead of Boat.

Tim
 
I would suggest to readk the SDK (actually both of you :D).

If the object is a simobject you need to place it as AI, if it's a scenery mdl you need to place it as mobile scenery. In both cases you can create waypoints by double clicking through "property sets" "waypoint list" and "waypoint (property set)".

For AI only 2 options actually work: "aircraft" and "ground vehicle". The latter is for cars, animals, ships, humans,... - everything that does not fly.
 
Yep, got me, I don't do missions (although I did do a little work on the OPT). Didn't realize we had used a completely seperate mobile scenery system for animals (although I suppose that does make some sense after thinking about it :->). Also explains why you can't query the location of animals via SimConnect (since they aren't SimObjects), I had wondered about that, but just assumed that no one had added animals as a valid category type for SimConnect :->.
 
I would suggest to readk the SDK (actually both of you :D).

If the object is a simobject you need to place it as AI, if it's a scenery mdl you need to place it as mobile scenery. In both cases you can create waypoints by double clicking through "property sets" "waypoint list" and "waypoint (property set)".

For AI only 2 options actually work: "aircraft" and "ground vehicle". The latter is for cars, animals, ships, humans,... - everything that does not fly.

I can assign waypoints to a Ground vehicle, create it, and have it move.
However, when I substitute the Ground Vehicle, for, say, the Animated Elephant, I see it gets created fine, and I can see it's animation at its initial location, but it will NOT follow the waypoints, like the ground vehicle does.

What am I probably missing, or will this never work ?

Geoff
 
It should work without problems. Take a look at the Safari mission sample in the SDK.
 
It should work without problems. Take a look at the Safari mission sample in the SDK.

I am trying to do this in Multiplayer, and NOT in a mission ... sorry - my mistake, adding it to a thread that started about missions :(

Geoff_D
 
Sorry, I've been away for some time.

So, are we talking about a mission, a multiplayer-mission or another multiplayer issue not related to missions?
Is the elephant supposed to be the other player? :D
 
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