Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
No, they both function the same. The only difference is the batch exporting with XML generationIs there something different that we should use the single export through the file menu instead of always using the batch export in the "n" panel when we only have a single object? @pepperoni505
The exporter in the main Export menu is not intended to generate XMLsThanks. Yes I know of the 'other' glTF exporter which I tried some time ago but the files do not include and .xml file and so I didn't think they were for MSFS (which I though these forums focussed on).
And thinking about it I assume that XMLs are not required for some Microsoft flight simulators?The exporter in the main Export menu is not intended to generate XMLs
XMLs are requiredThanks pepperoni
I suspected that
And thinking about it I assume that XMLs are not required for some Microsoft flight simulators?
Sorry for the confusion. This is still not correct.I was confused as earlier you stated -
"If you are exporting a single file, you should use the standard glTF exporter, as shown in the Export menu."
and wasn't sure if that meant the glTF 2.0 exporter or the extended giTF exporter. I now assume it was the latter.
Thanks
Alpha can be changed when selecting the base colour. When clicking the base colour you can adjust the A slider as followsI don't seem to be able to get Asobo Glass to be transparent using Blender 3.1 and 1.1.5 exporter. Nobody seems to have mentioned it, which means I may have missed something. It seems odd to me that Alpha Mode is set to blender, yet there is no way to change the Alpha.
Does anyone have any wisdom to impart on this?
Martin