I was testing the new AIFP to create some offline schedules.
I'm using the IVAO database provided by FSL TL.
I first tested a single flight with an A319 Brussels Airlines plane. It worked fine.
[Question 1]
I noticed the A330s in this pack didn't include a Brussels Airlines livery so I copied the .dds from my FS9 folder. (I saw it had the exact same layout so it should work right?)
I created a new livery in the pack, added the next [FLTSIM.xx], copied the BER texture folder and replaced the .dds with my Brussels Airlines version. Then I updated the layout.json.
But when I loaded this flight in MSFS it loaded a blank livery (so no windows either). I don't see anything I did wrong.
Do you have to have the correct 'size' and 'date' in the layout.json to make it work?
Or do you have to run the livery through the sdk somehow? (and thus does it not simply let me add it like we did in FS9/FSX?)
[Question 2]
I then decided to test a livery for the A330s that was already included in the IVAO pack.
I added a BER airliner to my schedule. To my surprise the Brussels Airlines now also had a Air Berlin livery.
I read somewhere that MSFS loads random airliners to populate the schedule. Is this still believed to be true?
after this I removed the BER airliner from my schedule, hoping to get the blank livery back, but it still loads as BER.
Is there anyway to reset it, or will it be fixed when I fix the issue at question 1?
[Question 3]
I noticed the IVAO airliners don't have any sizes. (or at least it doesn't get loaded by AIFP), and parking spaces are always 'ANY'.
This resulted in the BER airliner loading in on a military jet spot. (it's a funny sight to see an A330 parked in a spot meant for an F-16)
Would it be worth it to fill in these sizes and parking spots with more accurate data? Does MSFS still use these values like FS9/FSX?
I guess we can't edit the airports yet to have values on the stands either. (size, airliner type & airline code) At least not without redoing the entire airport?
I'm using the IVAO database provided by FSL TL.
I first tested a single flight with an A319 Brussels Airlines plane. It worked fine.
[Question 1]
I noticed the A330s in this pack didn't include a Brussels Airlines livery so I copied the .dds from my FS9 folder. (I saw it had the exact same layout so it should work right?)
I created a new livery in the pack, added the next [FLTSIM.xx], copied the BER texture folder and replaced the .dds with my Brussels Airlines version. Then I updated the layout.json.
But when I loaded this flight in MSFS it loaded a blank livery (so no windows either). I don't see anything I did wrong.
Do you have to have the correct 'size' and 'date' in the layout.json to make it work?
Or do you have to run the livery through the sdk somehow? (and thus does it not simply let me add it like we did in FS9/FSX?)
[Question 2]
I then decided to test a livery for the A330s that was already included in the IVAO pack.
I added a BER airliner to my schedule. To my surprise the Brussels Airlines now also had a Air Berlin livery.
I read somewhere that MSFS loads random airliners to populate the schedule. Is this still believed to be true?
after this I removed the BER airliner from my schedule, hoping to get the blank livery back, but it still loads as BER.
Is there anyway to reset it, or will it be fixed when I fix the issue at question 1?
[Question 3]
I noticed the IVAO airliners don't have any sizes. (or at least it doesn't get loaded by AIFP), and parking spaces are always 'ANY'.
This resulted in the BER airliner loading in on a military jet spot. (it's a funny sight to see an A330 parked in a spot meant for an F-16)
Would it be worth it to fill in these sizes and parking spots with more accurate data? Does MSFS still use these values like FS9/FSX?
I guess we can't edit the airports yet to have values on the stands either. (size, airliner type & airline code) At least not without redoing the entire airport?