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Much needed help

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us-california
I guess this is the right place:
I'd like to put this historical monument, known as "La Citadelle" in its right location, as viewable in Google Earth
[19*34'25.01 N;72*14'36.90 W]-- see pix attached. A better viewing file is too big for this thread. I also added a layout of this fort. I'd like to know what tools (freeware) are available to me to create a usable.bgl to go to my Addon-Scenery/

With appreciative thanks,
Bob.*
Reply by e-mail OK (Rlbance@aol.com)
 

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Hi,

Do you want to make a 3D model of the object or are you just looking for a way to put a photo of it on the FS terrain?
 
Citadelle

Thanks Arno for replying,
I'd like to understand the pro and con of both alternatives. I would assume it to be easier to do with a photo ( as it appears from straight down in Google Earth.) I don't see how the size of a photo, as real it may be, will change in relation to a viewing altitude and will appear flat from another perspective.
So the 3D seems to be a better route and harder to produce.What tools will I need.? Will the layout be useful and helpful in remaining true to the object. What format should it be to import to Gmax, for example.? Assuming the structure completed, What tools to be use for texturing?

Many questions, many challenges. My experience is minimal. {only in Afcad,FSSC and none in Gmax- while I have downloaded many Software)

Regards,
Bob.*
 
Hi,

Yes, I think in general making a 3D model would be better. A photo is only a good idea if you would only view the object from high altitudes and never get close to it.

For making a 3D object GMax would be a good choice. You can also do the texturing in it, so it is sort of the only tool you need to model the object.

If you have a footprint of the object already that could be a good start, to make sure the sizes stay the same. GMax can not import many formats, but if you have it in 3DS format you should be able to import it.
 
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