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Multiplayer limitations

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Have you tryed to make multiplayer missions ?
I'm founding lots of problems.Principally with the payer's scope.I'll make a compilation of them:

AI Objects:
-Imposible to deactivate it for all multiplayers.I do an OAA with "All multiplayer" target, but its only the host ( who launchs the mission) who experiences the correct action.( De-action, in this case)


Effects:
-Imposible to make visible for all players an effect action, like a firework.( Target all multiplayer, of course).The same as above.Just the host can see the effect.

Simvars:
-Imposible to use simvar IF instruction (FSXME), for example, to read the transponder code of each player.FS doesn't retrieve a value ( Think cannot to specifie each player)

It's frutrating try to make a multiplayer mission with those limitations !
 
Regarding AI objects, why try disabling them? By default, FSX doesn't allow AI in multiplayer. The only AI you'll get in multiplayer are the wander boats (not the ferries on schedules) and cars, unless you add AI to your mission.

Haven't tried effects, but based on what I've done, I'd think they should at least be visible to the triggering player (set target to The Player).

I've used a conditional statement in my mission to check if speed was under 40 knots, and it seems to work (player specific), but don't know about the other SimVars.
 
MP Mission Help

Would one of you guys please help me get started in MP Mission development. I have written several single player missions, but can find virtually no info on MP missions. How do you designate different players? Can you add triggers unique to each? Do all players have to install the mission on their computer to play?

Thanks for any advise or reference.

Jake
 
A lot of the Mission feature simply do NOT WORK in Multiplayer.

It seems that mainly only the "RACE Mission features" are enabled in MP,
as evident by there only being RACE type MP Mission included with FSX,
It seems that the developers did not consider the need for any other type of Multiplayer Mission, which really makes Mission USELESS in MP.

Now many MP session have you seen running, that are MISSION MP sessions ? Proabably, like me, NONE !

Shame, but not a lot can be done about that now for FSX ???

CONSIDER the above a Challenge !!! Hopefully some smart developer will prove me wrong :)

In an IDEAL world, one would be able to JOIN a MP MISSION session, where players were already taking part, automatically receive the mission, and be able to take part.
 
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It seems that mainly only the "RACE Mission features" are enabled in MP,
as evident by there only being RACE type MP Mission included with FSX,
It seems that the developers did not consider the need for any other type of Multiplayer Mission, which really makes Mission USELESS in MP.

Now many MP session have you seen running, that are MISSION MP sessions ? Proabably, like me, NONE !

Shame, but not a lot can be done about that now for FSX ???

CONSIDER the above a Challenge !!! Hopefully some smart developer will prove me wrong :)
ChallengeAccepted.png


Okay, well, not really. I already had a handful of multiplayer missions released before you wrote that message. :D

http://www.strikingsoftware.com/missions.shtml

SF Carrier, SF Carrier 2, and two more not listed on that page: SF Carrier 2.5 and San Diego NATOPS Carrier Mission. All are multiplayer missions revolving around carrier ops.
 
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