I have an object with four textures, whose BGL file shows up visually perfect in the ModelConvertorX
program. Unfortunately the object it doesn't appear in FSX.
I'm successfully viewing the BGL file by clicking on it's listing in the correct FSX Addon Scenery\scenery directory.The four dds texture files are in the texture directory and also in the scenery directory just in case!
Now, I have another object that just uses one of the textures, and it shows OK in FSX.
Both objects were exported from 3ds max 2014, and their respective x files show perfectly in a directx viewer, and subsequent MDL and BGL files can be viewed in the ModelConvertorX.
No errors were reported in the creation of the MDL and BGL files.
Any thoughts please!
Thanks,
Max
program. Unfortunately the object it doesn't appear in FSX.
I'm successfully viewing the BGL file by clicking on it's listing in the correct FSX Addon Scenery\scenery directory.The four dds texture files are in the texture directory and also in the scenery directory just in case!
Now, I have another object that just uses one of the textures, and it shows OK in FSX.
Both objects were exported from 3ds max 2014, and their respective x files show perfectly in a directx viewer, and subsequent MDL and BGL files can be viewed in the ModelConvertorX.
No errors were reported in the creation of the MDL and BGL files.
Any thoughts please!
Thanks,
Max


