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Multiple Texture BGL object not showing in FSX

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40
Country
england
I have an object with four textures, whose BGL file shows up visually perfect in the ModelConvertorX
program. Unfortunately the object it doesn't appear in FSX.
I'm successfully viewing the BGL file by clicking on it's listing in the correct FSX Addon Scenery\scenery directory.The four dds texture files are in the texture directory and also in the scenery directory just in case!
Now, I have another object that just uses one of the textures, and it shows OK in FSX.
Both objects were exported from 3ds max 2014, and their respective x files show perfectly in a directx viewer, and subsequent MDL and BGL files can be viewed in the ModelConvertorX.
No errors were reported in the creation of the MDL and BGL files.

Any thoughts please!

Thanks,
Max
 
If one or more of the bitmaps are not valid (not a power of 2 in each direction, etc.) your object may not appear in FSX (or may appear broken).
 
You can add the following to your FSX.cfg file in the Scenery section. ShowMissingTextureAlert=1 This will give you a warning if FSX can't find one or more textures that a model is calling when the scenery loads. This would at least let you know if FSX is finding the textures are not.

Ed
 
Tom, Ed

Thanks guys. I do need to keep an eye on the 'power of 2' thing.
Although, I have been getting away with textures that just have an even number of pixels in length and width,
rather than be of the order 1024,2048,4096,8192 etc.
I'm working in FSX at the moment, but want to convert to Prepar3d at a later date, so I hope the textures will
be OK for that, as they are not proper power of 2's.
Thanks for the cfg pointer, too. I'm shuttling back and forth between 3ds max and FSX, trying not to get my
feet wet in the complexities of the latter. I need to broaden my knowledge here, I think, rather than
the fingers crossed attitude I have right now.
 
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