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Hi,
I've been following Superspud (moving boats) and Pinoti tips to create moving boats with a worldscript. I'm used to create costum objects, so I reused one of my ponton boat into a project (CSP8) that I update since many sims/years, with the intention to introduce a more living/moving world.
The worldscript works as intended but not the model converted into a simobject. It doesn't show up at the first coordinate.
The ponton boat dosen't show up either in the Object / Simobject list in the SDK.
I replaced my ponton boat with a windsurfer of Superspud (put into the same folder to confirm also folder structure) to confirm that the script is ok.
I compared the scructure of Superspud objects and my simobject and can't find what I'm doing wrong. Any idea ?
The simobject and script are attached.
Many thanks in advance!
Some screenshots:
Ponton2 simobject doesn't shows up:
Superspud's windsurfer does work with the script :
I've been following Superspud (moving boats) and Pinoti tips to create moving boats with a worldscript. I'm used to create costum objects, so I reused one of my ponton boat into a project (CSP8) that I update since many sims/years, with the intention to introduce a more living/moving world.
The worldscript works as intended but not the model converted into a simobject. It doesn't show up at the first coordinate.
The ponton boat dosen't show up either in the Object / Simobject list in the SDK.
I replaced my ponton boat with a windsurfer of Superspud (put into the same folder to confirm also folder structure) to confirm that the script is ok.
I compared the scructure of Superspud objects and my simobject and can't find what I'm doing wrong. Any idea ?
The simobject and script are attached.
Many thanks in advance!
Some screenshots:
Ponton2 simobject doesn't shows up:
Superspud's windsurfer does work with the script :
