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I created a model with SU and exported it as DAE following the tutorial. Then I used ModelConverterX to do the other conversions, I simply used the defaults without renaming textures (too much work) using the UPDATE button. Then I used library creator to create a BGL with my model in it. I placed this BGL in the scenery folder and all the DDS textures (FSX) in the textures folder.
I rebuilt the scenery cache just to make sure but when I load the airport in FSX I see the model but now all the textures are gone..
In the (FSDev-MPCE-SU) attachment you can see how the model looks in SketchUp, the tower windows have the "Translucent Glass Sky Reflection" texture and all other windows and glass doors have a translucent glass (either blueish or dark grey).
In the other attachment (FSDev-MPCE) you can see how it looks in FSX, the textures are gone and all the glass (translucent) places are totally see-through. In particular the tower doesn't show the sky reflection texture and the other windows don't show the dark glass, instead the windows and doors now are totally transparent and in fact you can see that even shows the back wall as transparent only drawing the back windows. Very odd.
I checked the DDS files in the texture folder and they are all OK.
Any ideas?
I rebuilt the scenery cache just to make sure but when I load the airport in FSX I see the model but now all the textures are gone..
In the (FSDev-MPCE-SU) attachment you can see how the model looks in SketchUp, the tower windows have the "Translucent Glass Sky Reflection" texture and all other windows and glass doors have a translucent glass (either blueish or dark grey).
In the other attachment (FSDev-MPCE) you can see how it looks in FSX, the textures are gone and all the glass (translucent) places are totally see-through. In particular the tower doesn't show the sky reflection texture and the other windows don't show the dark glass, instead the windows and doors now are totally transparent and in fact you can see that even shows the back wall as transparent only drawing the back windows. Very odd.
I checked the DDS files in the texture folder and they are all OK.
Any ideas?