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I followed the tutorial and managed -for the first time ever- to create a small terminal building for an add-on scenery based on photos I took on site.
For the walls and columns I mostly used what was used in real life: bricks, tiles, wood, etc. However, over here most buildings are made with concrete which is then painted over (any color). So many of the faces of my building were "painted" with the Apply Texture tool and selecting "Named Color" and then I selected a color (Comsy Beige or something like that) that closely matched the real life color.
When I tested my scenery I saw all textures (DDS) displaying properly, the wooden doors, the brick fence, the stained glass windows, the square brick columns, and the colonial roof tiles. However, the concrete walls that were painted with a named color (Comsy Beige) were all displayed in dull grey :-(
Does that mean that the Model Converter X tool does not support "named colors" or am I perhaps missing something else?
For the walls and columns I mostly used what was used in real life: bricks, tiles, wood, etc. However, over here most buildings are made with concrete which is then painted over (any color). So many of the faces of my building were "painted" with the Apply Texture tool and selecting "Named Color" and then I selected a color (Comsy Beige or something like that) that closely matched the real life color.
When I tested my scenery I saw all textures (DDS) displaying properly, the wooden doors, the brick fence, the stained glass windows, the square brick columns, and the colonial roof tiles. However, the concrete walls that were painted with a named color (Comsy Beige) were all displayed in dull grey :-(
Does that mean that the Model Converter X tool does not support "named colors" or am I perhaps missing something else?