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Need some pointers

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us-texas
I am new to developing Missions for FSX, and have just submitted my first to FSXmission.com. It is called Cartagena Runner, and is about a Columbian who has been contacted by a Miami Importer to get his goods to America.

The file is: Cartagena Run.zip and you can also download it at:

www.mysticmediaproductions.com/Cartagena Run.zip

I think I have all of the bugs worked out, but I would like someone to test it and look it over to give me some pointers.

Thanks,

Dan
 
Hi,

I'm sorry noone replied yet to your request. I guess we're all pretty busy creating our own missions. :D

Maybe I'll find some time in the next weeks, but I have to admit I've got more important things to do...
 
Feedback

Dan,

You've got some work to do to make this mission functional.

Here's some feedback that I jotted down as I started the mission, and peeked into the mission file to figure out where the bugs are:

1) You've created a flight plan for the player, but you have stored it in C:\Documents and Settings\owner\My Documents\Flight Simulator X Files\VFR Rafeal Nunez to Gulf of Mexico

This is the default location where FSX puts Flight Plans.

This location is not available to Players who will run your mission. You should move this file into your mission folder and distribute it with your mission (and remove the path reference to it in your mission XML - just indicate the filename).

2) None of your Timer Triggers are activated when the mission starts, and none are activated later on either. The result of this is that the mission doesn't really start. Edit TimerTrigger8 in the following way:

CurrentTime: 0.00
StopTime: 0.01
Activated: True

These edits will ensure that your mission intro plays as soon as the mission loads.

3) You are measuring the altitude the Player flies ... and then you want to prompt if they get too high. Use a Property Trigger to do this, rather than a Proximity Trigger. Property Triggers measure things like speed, altitude, etc., and allow you to play a sound file if the user crosses your specified threshold. For example, you could have a Property Trigger that measures altitude, and if the user flies greater than 300 feet, you could trigger the sound file which tells the player they are flying too high.

4) The mission (at least the version that I downloaded) will not load, because there is an error. Your AirportLandingTrigger7 does not have an Action associated with it. This is causing the mission to fail to load properly and start. All Triggers must have an Action associated with them.

5) Finally, your sound files are inordinately large, because you have chosen a format that contains more information than FSX requires. You have saved your sound files in the PCM 22.050 kHz, 16 Bit, Stereo format. Right-click them, and Save As and change the sound format to: Microsoft ADPCM. This will result in virtually the same quality, but sound files which are one-tenth the size.]

Lastly, don't get too discouraged by these comments. In my first mission, I made every one of these mistakes. So has every other mission designer in designing their first mission. These are common mistakes for a first try.

Good start ... but also still some work to do to get her off the ground.

Cheers.
 
Last edited:
Dan,

One other tip. I like to click on each of the items in the upper right side box of the Object Placement Tool and look at the "Reference By:" and "References:" boxes. This is a quick way to check all the proper links are made. I find the 'Goto' button handy for the References. You can quickly jump to the item referenced.

When trouble shooting, I like to start with the Triggers. These are normaly linked to most everything.

Gunner
 
Hi Dan,

I also can't get the mission to load because of the AirportLandingTrigger error.

Have a tweak, re-upload it and I'll be more than happy to give it another go.

I'd just like to say well done for starting on the road to creating missions, its a lot of hard work, and at first it seems harder than it actually is, but you've made a good start and are already on your way.

All the best,

Alex
 
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