Feedback
Dan,
You've got some work to do to make this mission functional.
Here's some feedback that I jotted down as I started the mission, and peeked into the mission file to figure out where the bugs are:
1) You've created a flight plan for the player, but you have stored it in C:\Documents and Settings\owner\My Documents\Flight Simulator X Files\VFR Rafeal Nunez to Gulf of Mexico
This is the default location where FSX puts Flight Plans.
This location is not available to Players who will run your mission. You should move this file into your mission folder and distribute it with your mission (and remove the path reference to it in your mission XML - just indicate the filename).
2) None of your Timer Triggers are activated when the mission starts, and none are activated later on either. The result of this is that the mission doesn't really start. Edit TimerTrigger8 in the following way:
CurrentTime: 0.00
StopTime: 0.01
Activated: True
These edits will ensure that your mission intro plays as soon as the mission loads.
3) You are measuring the altitude the Player flies ... and then you want to prompt if they get too high. Use a Property Trigger to do this, rather than a Proximity Trigger. Property Triggers measure things like speed, altitude, etc., and allow you to play a sound file if the user crosses your specified threshold. For example, you could have a Property Trigger that measures altitude, and if the user flies greater than 300 feet, you could trigger the sound file which tells the player they are flying too high.
4) The mission (at least the version that I downloaded) will not load, because there is an error. Your AirportLandingTrigger7 does not have an Action associated with it. This is causing the mission to fail to load properly and start. All Triggers must have an Action associated with them.
5) Finally, your sound files are inordinately large, because you have chosen a format that contains more information than FSX requires. You have saved your sound files in the PCM 22.050 kHz, 16 Bit, Stereo format. Right-click them, and Save As and change the sound format to: Microsoft ADPCM. This will result in virtually the same quality, but sound files which are one-tenth the size.]
Lastly, don't get too discouraged by these comments. In my first mission, I made every one of these mistakes. So has every other mission designer in designing their first mission. These are common mistakes for a first try.
Good start ... but also still some work to do to get her off the ground.
Cheers.