Hi,
I have run into a number of FS9 models that have an animation I have been unable to get working correctly in P3D (or FSX). This is the animation for things that rotate based on air flowing over them.
The animation works fine on the FS9 model but on the converted model the animation will rotate part way and then jerk back to keyframe 0
The following are a couple of examples of the code that MCX is generating for the animation when I import the FS9 model. Can anyone help me get the animation rotating correctly?
Thanks
Gavin
I have run into a number of FS9 models that have an animation I have been unable to get working correctly in P3D (or FSX). This is the animation for things that rotate based on air flowing over them.
The animation works fine on the FS9 model but on the converted model the animation will rotate part way and then jerk back to keyframe 0
The following are a couple of examples of the code that MCX is generating for the animation when I import the FS9 model. Can anyone help me get the animation rotating correctly?
XML:
<Code>(A:Airspeed select indicated or true,knots) 26 min 2 / (L:LastAnemRotation, degrees) + 360 % d (>L:LastAnemRotation, degrees) dgrd</Code>
XML:
<Code>(A:Airspeed select indicated or true,knots) 10 min 0.2 / (L:LastAnemRotation, degrees) + 360 % d (>L:LastAnemRotation, degrees) dgrd</Code>
Thanks
Gavin