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new, and could need some help

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germany
hi everybody, i am new to this community, and well, since i started to fly FSX a few weeks ago, i planed on making a new model, that would be animated, would have about the real flight characteristics, etc, all that is importent for a model.
it is not the first model for me at all, i am used to 3ds max quite alot, would call myself a semiprof.
right now i am developing a model for the simulation lockon, maybe some of you know it.
well i heard that it would be possible to use the 3ds max model i made, for FSX, but now i am wondering, how all works in fsx, or at least how it is possible to bring a model to life in fxs.
i do not want anybody to explain me all, step by step, that a thing nobody can ask at all, but it would really really help me when somebody could give me the right links of this forum, where i can read what i need to do with my 3ds model, how it works with the animations, how i adjust the flightmodel, how to make the 3d cockpit, and all that is needed,

i would be really nice of you guys, when you could help me out a bit

thanks in advance

boom boom
 
Hello Boom Boom,

There are a huge number of tutorials at FreeFlightDesign.com.

As for making a VC or Virtual Cockpit, just take a clone of the fuselage, flip all its Polygons, and then extrude them 'locally' a bit, and you have your VC. I wouldnt make it though until you have cut your windows and doors. You can always reattach your doors for painting/mapping, then redetach and reanimate later after painting.

The FSX SDK has some really good details on how to tune airfiles, etc. Probably the best reading though is through posts at FFDS (FreeFlightDesign.com) where you'll find posts on 'exact' issues, like 'stall is too low', etc.

There is an excellent online tutorial on making a plane, animating it, etc, called 'stupid idiots guide to gmax'. Great tutorial...

For here, you might try asking exact questions when you run into a snag. Getting general help is a bit much to ask, if you know what I mean.

Lastly, in case you dont know, animating parts is half the issue in Max. You will then need to 'attach' animations to them (basically name assignments using the 'animation manager' in 'FSTools'.

Remember to install the SDK Max tools which include said 'animation manager'.


Have fun...!


Bill
 
lionheart, thx for your answer.

well i am a newbie to fsx modelling. do i have to use gmax or can i stay with 3ds max9 ?

ok i will ready through the board, maybe i get some answers, but i could offer one thing.
i have a very nice looking model of a f-15c, which i actually model for lockon. i could offer the model, but what i would like as reward, that somebody who would like to include the model to fsx, would have to show me how to get the rest done. modelling is no big part to me, no trouble in other words, but to get a model work in a program, especially in fxs is a mirical for me still today. i know how to get it working in lockon, but that is a complete diffrent sim.

so maybe somebody is willing to step up for such a challenginf project, like the f-15c.

if you need screens of my eagle, no problem i have tons of it.

cheers.

boom boom
 
well i am a newbie to fsx modelling. do i have to use gmax or can i stay with 3ds max9 ?

The SDK also comes with a gamepack for Max9, so you can use that one. The only problem with that gamepack is that the XtoMDL tool does not work, you will have to copy it from the Max7 to Max9 gamepack.
 
Hey Boom Boom,


Sounds like an awesome plane you have created.

May I ask if you have created a high detail Virtual Cockpit for it?

Do you have screenshots?




Bill
 
hi lionheart.

well i have not created a 3d cockpit yet, cause for lockon it is not nessesary, but if anybody would be willing to help out with fsx, then i could also work on a high detail 3d cockpit. does it has to be allready attached to the plane or can it be seperate too?

well i have alot of screens, but there is not texture on the plane yet, o it is a bit colored :-)

pilot with seat
Unbenannt-1.jpg


nozzles
f-15pic66.jpg


back
f-15pic67.jpg


front view
f-15pic68.jpg


small picture of the complete model, still working on the main gears, but that the last thing to do right now

community1.jpg
 
well i think about making a stikeeagle out of the c modell too, so well if there is anybody who really want to take up this challenge, i would be pleased to work with you, who ever it may be.
 
Sorry for being a little off-topic boom boom...

If you ever need any info about the Eagle, with the exception of avionics, I can be a valuable resource for you. I was maintenance for them for nine years in the USAF and have even done engine runs (upto 100% with AB).

LockOn did an excellent job rendering the aircraft and cockpit. Was that your work?
 
yes it is my work, i work on it now and then, when time and will is there. i started on the 29th of feb 08, my birthday :-)

well the rendering is still done with 3ds max, is is not intgrated into lockon, that might take another 2 - 3 month.

well do you have soundfiles of the engine?
good once for example ab, inside, etc, what you have :-)

well my cousin flew the bird with the 493rd FS at the RAF lakenheath and before in bitburg and spang. so he was the one who flew your wrok to the max ;-)
 
Ah... Bitburg (53FS) and Spangdahlem. I remember them somewhat (too much beer) since I was there 1989-1992...

I do not have any sound files. Pictures, many years of memories, and intimate knowledge of what's under all that aluminum and titanium. I also have my original F-15C/D and F-15E maintenance handbooks... which could come in handy.
 
ohh yes the handbook would come in handy, and also all the pictures of the pilots if you have some, cause my cousin might be on them, but i am not sure when he switch exactly to the little black birdy for 6 years, hmm, i think he should have been there in bitburg during that time, callsign spam, maps backwards
 
Since it will take time, I'll private message you with a link to download scanned pictures from my website after I've uploaded them.
 
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