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New BGL from Planner Not Overwriting Old Data

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ca-manitoba
I have made some major improvements to a stock in-game airport using fsx planner, however after compiling and intalling the BGL into FSX, the original runway still appears over my newly modified one. What i have done is to delete the original runway, and replace it with a closed runway as per the real situation at this airport. In other words, the original runway still displays over top of a new runway that I placed there as a closed one.
Why is this happening? Do i need to manually remove the original runway from the XML for the original APX bgl, then recompile it, then install my new BGL from Planner?
 
I have made some major improvements to a stock in-game airport using fsx planner, however after compiling and intalling the BGL into FSX, the original runway still appears over my newly modified one. What i have done is to delete the original runway, and replace it with a closed runway as per the real situation at this airport. In other words, the original runway still displays over top of a new runway that I placed there as a closed one.
Why is this happening? Do i need to manually remove the original runway from the XML for the original APX bgl, then recompile it, then install my new BGL from Planner?

Have you set the airport delete record flags? To have FSX ignore the stock items and use yours you need to set some to true. For example set deleteAllRunways to true
 
In FSX Planner, go to the Compile pulldown, select Prepare Options. This brings up a new window. Click on the Delete Options tab on the top, Delete runways tab on the bottom and ensure the Delete All Runways box has a check mark.

If, the default runways is still showing up, open your saved airport file (exmp: CVG.xml) in notpad and look for the following info:

<DeleteAirport
deleteAllControlTowers="TRUE"
deleteAllRunways="TRUE" <-------------------
deleteAllStarts="TRUE"
deleteAllHelipads="TRUE"
deleteAllFrequencies="TRUE"
deleteAllTaxiways="TRUE"
deleteAllJetways="TRUE"
deleteAllAprons="TRUE"
deleteAllApronLights="TRUE"
deleteAllBoundaryFences="TRUE"
deleteAllBlastFences="TRUE"
deleteAllApproaches="TRUE"/>

Ensure that deleteAllRunways is TRUE, if FALSE, change it to TRUE, save and compile.

Piece o cake.
 
Yup..that did it scruffy...so simple.
Thanks.
Difar thanks for the info too. I thought that was wht I would have to do ,but it turns out that reviewing options before compiling the xml is much easier..lol
Thank you gents.
 
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