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Am trying to learn by modifying examples provided in the SDK documentation. Referring specifically to the Carrier Tutorial Mission xml file.
1. The file contains 'Activate waypoints action" with a 'waypoints list' and a separate section for the aircraft carrier "AI object'. The AI object has a 'world position' for a starting point and one additional waypoint (which is different from any of the waypoints in the waypoints list.
How is the data in the activate waypoints action related to the data in the AI objects ... does the carrier start at its world position, move to the waypoint in the AI object list and then move to the waypoints listed in the 'activate waypoint action? I ask becuase I want to move the aircraft to another part of the world.
2. Is there a way to make the aircraft carrier a permanent AI in FSX ... meaning will it be active outside of a mission? That's so if I'm in free flight in the vicinity of the carrier, I can just drop in for a couple of landings.
3. One general question ... I'm used to writing code that follows a chronological sequence (like Fortran in which the code followed the steps to solve a problem). I get the sense that FSX code doesn't have to follow a sequence - can be in any order just as long as it provided the necessary data.
Thanks
1. The file contains 'Activate waypoints action" with a 'waypoints list' and a separate section for the aircraft carrier "AI object'. The AI object has a 'world position' for a starting point and one additional waypoint (which is different from any of the waypoints in the waypoints list.
How is the data in the activate waypoints action related to the data in the AI objects ... does the carrier start at its world position, move to the waypoint in the AI object list and then move to the waypoints listed in the 'activate waypoint action? I ask becuase I want to move the aircraft to another part of the world.
2. Is there a way to make the aircraft carrier a permanent AI in FSX ... meaning will it be active outside of a mission? That's so if I'm in free flight in the vicinity of the carrier, I can just drop in for a couple of landings.
3. One general question ... I'm used to writing code that follows a chronological sequence (like Fortran in which the code followed the steps to solve a problem). I get the sense that FSX code doesn't have to follow a sequence - can be in any order just as long as it provided the necessary data.
Thanks
