• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS New helipads and third party heli's compatibility

Messages
13
Country
canada
Hi all,
I am sure some of you are aware that by default only the default msfs heli's work on the new pads.

There is a work around:
In aircraft.cfg The ui_typerole needs to be set to Rotorcraft for spawning on helipads.

However there must be something else that needs too be done as the helicopters don't 'snap' to the pad when you click the 'H' icon for a helipad, instead they end up wherever the airport point is. You need to manually select the little heliport dot instead. Note - this only applies to a dedicated heliport, not airports with a heliport.

This has been tested with the payware Bell 47 g2 and the h145 modifed with the typerole change. No issues with the 2 default heli's

I'm curious if anyone knows the other part that is missing to force the snap to pad?

Thanks!
 
XML:
<?xml version="1.0"?>
<FSData version="9.0">
    <Airport groupID="1" groupGenerated="FALSE" state="Wisconsin" city="Delavan" name="Lake Lawn" ident="C59" lat="42.63412501662970" lon="-88.60113054513930" alt="296.56999999999999" magvar="2.000000" trafficScalar="1.000000" airportTestRadius="10000.00000000000000" applyFlatten="FALSE" isOnTIN="FALSE">

        <Helipad parentGroupID="1" type="CIRCLE" lat="42.63010924491043" lon="-88.60047085552974" alt="294.34825053904206" heading="180.000000" length="35.000000" width="35.000000" surface="CEMENT" closed="FALSE" transparent="FALSE"/>

        <Start type="HELIPAD" number="1" designator="NONE" lat="42.63008033776405" lon="-88.60046115744780" alt="294.13359746193316" heading="0.00000000000000"/>

    </Airport>
</FSData>

Helipad and Start are sub-types inside the Airport. If you place the airport above ground, you need a collision box model to make the 'ground' solid.
 
Last edited:
I am not sure I understand.

In this case the heliport is flat on the ground. It's not that the helicopter is falling through. It's not being put where the designated helipad is but rather latterly where the airport creation point is.

BUT only if it is a third part helicopter using the modified string above in order to get msfs to recognize that it is a helicopter.

Default msfs helicopters work fine, so I am assuming there is somthing other than the 'rotorcraft' I'd change needed.

And this is only happening when creating a helipad without a runway.
 
Back
Top