• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

New MiG-15Bis for P3D and MSFS&FSX from BearStudios.

Messages
111
Country
poland
1/
https://mega.io/ (I think the best option)
2/
3/

Dont forget too about:
 
Messages
45
Country
china
GPU cart in P3D, this GPU and wheel chocks, intake, exhaust nozzle covers are bgl model totally, so it can be relpace by other models with same GUID without aircraft model, or hidden by set a different GUID with ModelConverterX
Ladder include in aircraft model.
GPU working conditions:
1, aircraft rest on ground, when chocks set(parking brakes set), Canopy open.
2, Master Battery and Generator Off. Engine Shut Down.
3, RSI-6M Radio Power On( Avionice Master On), or Press Engine Starter Button down.
In other conditions, GPU shutdown and model invisible.
 

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Messages
45
Country
china
1/
https://mega.io/ (I think the best option)
2/
3/

Dont forget too about:
Only access the 3rd website, I will try to store files share out on it.
Others blocked by china GFW, can not access, even flightsim.com and avsim. so I have very few info on current flight simulation advance now.
 
Messages
111
Country
poland
Wow, thx for info! Great news. Pls think about Simmarket and PC Aviator as well. More sources = more customers ;) however P3D world is a little "hard Today" due MSFS reasons :wave: .
 
Messages
45
Country
china
Wow, thx for info! Great news. Pls think about Simmarket and PC Aviator as well. More sources = more customers ;) however P3D world is a little "hard Today" due MSFS reasons :wave: .
Simmarket just change release methord to their offical app, not support 3rd build install program any more, I had create pages on their vendor support system, and wait their reference for how to upload files to rebuild release package.
PCaviator have not reply my e-mail. Maybe they have more attentions on youtube, facebook or twitter, but none of them can access for me. I just can use e-mail, so I have very few current status info on simulation market out of china.
flightsim or avsim`s online shop, pcaviator website can not access on my side either.
In china main land, there have no chance to get sales on local flight simulation websites.

When MSFS version release, I can release on Flight1, they also advise me MSFS mod more poplar for sales.

Next Step on study MSFS 2020 SDK and build standalone version
1659771360871.png
 
Messages
111
Country
poland
JF store is ok, for reply from PC Aviator you have to wait a little longer, they have problem with the timing always. :D
 
Messages
45
Country
china
Messages
45
Country
china
Tips about MiG-15Bis
1, wheel chock and intake/exhaust cover model, droptank and fab bomb dropable models are bgl format, if you change aircraft during flight and find they are invisible at conditions they should on, press shift+1 to bring out kneeboard panel, and press this gauge`s aircraft title window to reload aircraft model. then save flight. in next time they are normally.

2, if you want to pilot wear chinese sytle goggles (type-2 sea goggle, same as china or russian seaman on torpedo boat during 1950s), change station_load.0 = 200.00, 0.00,0.00,0.00 // pilot and flight gear weight to 205 in aircraft.cfg
The default goggle model is USAF B-8 goggle, in 1950`s chinese or russian MiG pilot`s pictures, wear this type.

3, if you want to change some aircraft`s payload,

A, in FSX/FSXSE without VRS TacPack, edit and save lines in aircraft.cfg:
station_load.3 = 70.00, 0.00,0.00,0.00 // Left Wing PTB-400 DropTank @28 to 105Lbs or Bomb FAB-100 @220Lbs
station_load.4 = 70.00, 0.00,0.00,0.00 // Right Wing PTB-400 DropTank @28 to 105Lbs or Bomb FAB-100 @220Lbs
70 for PTB-400 droptank empty weight
220 for OFAB-100 Bomb weight

B, with VRS TacPack
Press PTB or FAB title in kneeboard gauge.

C, In P3D pro or pro plus, edit lines in aircraft.cfg
weapon_loadout=Bombs
or
weapon_loadout=DropTanks

Aircraft model changes between PTB-400 droptank and OFBA-100 bomb model,
When release, payload models on aircraft invisible, the dropable models in bgl instead of them and visible before hit ground.
VRS TacPack using it`s own F-86 droptank model and an-M64-A1 bomb model when payload release/jettison, they have no russian payload in present versions.
Without VRS TacPack,the dropable models using PTB and FAB type I created in bgl format.

4, I set gun ammo and weapon payload reload steps for simulate weapon load as DCS, if you want simple one button action, you may edit MiG15_Logic.xml in MiG.cab, which located in aircraft`s panel folder , add your own key mapping for reloading functions
e.g.
the default logic I created below:
<!-- Gun System-->
(A:ENG ANTI ICE:1, bool) 1 == (A:STRUCTURAL DEICE SWITCH, bool) 1 == or if{
(A:GUN SYSTEM IS ACTIVE, bool) 0 == if{ (>K:GUN_SYSTEM_TOGGLE) }
}
els{
(A:GUN SYSTEM IS ACTIVE, bool) 1 == if{ (>K:GUN_SYSTEM_TOGGLE) }
(A:GUN SYSTEM STATION GUN SELECTED:2, bool) 0 != if{ 2 (>K:GUN_SYSTEM_STATION_TOGGLE) }
(A:GUN SYSTEM STATION GUN SELECTED:3, bool) 0 != if{ 3 (>K:GUN_SYSTEM_STATION_TOGGLE) }
(A:GUN SYSTEM STATION GUN SELECTED:4, bool) 0 != if{ 4 (>K:GUN_SYSTEM_STATION_TOGGLE) }

(L:VRSTP_Wep, enum) 3 &lt; if{
(A:BRAKE INDICATOR, Percent) 5 &gt; if{ 0 (>C:VRSTP_SMS:StationIdx, number) 1 (>C:VRSTP_SMS:ReloadWeapons, bool) }
(A:BRAKE INDICATOR, Percent) 5 &gt; if{ 1 (>C:VRSTP_SMS:StationIdx, number) 1 (>C:VRSTP_SMS:ReloadWeapons, bool) }
(L:VRSTP_Reload, Enum) 37 == if{ 0 (>C:VRSTP_SMS:StationIdx, number) 1 (>C:VRSTP_SMS:ReloadWeapons, bool) 0 (>L:VRSTP_Reload, Enum) }
(L:VRSTP_Reload, Enum) 23 == if{ 1 (>C:VRSTP_SMS:StationIdx, number) 1 (>C:VRSTP_SMS:ReloadWeapons, bool) 0 (>L:VRSTP_Reload, Enum) }
}
els{
(L:VRSTP_Reload, Enum) 0 &gt; (A:BRAKE INDICATOR, Percent) 5 &gt; or if{ (>K:GUN_SYSTEM_RESET) 0 (>L:VRSTP_Reload, Enum) }
}
}
<!-- Gun System-->
<!-- Gun Ammo Load -->
(A:IS USER SIM, Bool) (A:ENG HYDRAULIC QUANTITY:1, percent) * 70 &gt; if{
(A:ENG ANTI ICE:1, bool) 1 == if{
(E:ABSOLUTE TIME, seconds) 0.075 % 0.0375 &gt; if{ 1 (>L:N37_Rate, enum) } els{ 0 (>L:N37_Rate, enum) }
(L:N37_Load, enum) 0 == if{ (E:ABSOLUTE TIME, enum) (>L:N37_Load_Run, enum) }
(L:N37_Load_Run, enum) 0 &gt; if{ (E:ABSOLUTE TIME, enum) (L:N37_Load_Run, enum) - (>L:N37_Load_Act, enum) }
(L:N37_Load_Act, enum) 20 &gt; if{
(L:N37_Cy, enum) 0 == if{ (A:pAYLOAD STATION WEIGHT:2, Pounds) 3 / near (>L:N37_Cy, enum) }
(L:VRSTP_Wep, enum) 3 &lt; if{ 0 (>C:VRSTP_SMS:StationIdx, number) }
0 d (>L:N37_Load_Run, enum) (>L:N37_Load_Act, enum)
0 (>L:N37_Load, enum)
}
(L:VRSTP_Wep, enum) 3 &lt; if{
(L:VRSTP_Wep, enum) 0 == if{
(L:N37_Cy, enum) 0 &gt; if{ (L:N37_Cy, enum) (L:N37_Fired, enum) - (>L:N37_Qty, enum) }
}
els{
(C:VRSTP_SMS:StationIdx, number) 0 == if{ (C:VRSTP_SMS:StationSimilarStoreAmmoTotal, number) (>L:N37_Qty, enum) }
}
} els{ (A:GUN SYSTEM STATION AMMO COUNT:2, number) (>L:N37_Qty, enum) }
}
els{
0 (>L:N37_Load, Enum)
0 d (>L:N37_Cy, Enum) (>L:N37_Qty, enum)
0 d (>L:N37_Rate, enum) (>L:N37_Fired, enum)
}
(A:STRUCTURAL DEICE SWITCH, bool) 1 == if{
(E:ABSOLUTE TIME, seconds) 0.0375 % 0.01875 &gt; if{ 1 (>L:N23_Rate, enum) } els{ 0 (>L:N23_Rate, enum) }
(L:N23_1_Load, enum) 0 == if{ (E:ABSOLUTE TIME, enum) (>L:N23_1_Load_Run, enum) }
(L:N23_1_Load_Run, enum) 0 &gt; if{ (E:ABSOLUTE TIME, enum) (L:N23_1_Load_Run, enum) - (>L:N23_1_Load_Act, enum) }
(L:N23_1_Load_Act, enum) 10 &gt; if{
(L:N23_1_Cy, enum) 0 == if{ (A:pAYLOAD STATION WEIGHT:3, Pounds) 0.7 / near 2 / (>L:N23_1_Cy, enum) }
(C:VRSTP_SMS:StationSimilarStoreAmmoTotal, number) 2 / (>L:N23_Qty, enum)
(L:VRSTP_Wep, enum) 3 &lt; if{ 1 (>C:VRSTP_SMS:StationIdx, number) }
0 d (>L:N23_1_Load_Run, enum) (>L:N23_1_Load_Act, enum)
0 (>L:N23_1_Load, enum)
}
(L:N23_2_Load, enum) 0 == if{ (E:ABSOLUTE TIME, enum) (>L:N23_2_Load_Run, enum) }
(L:N23_2_Load_Run, enum) 0 &gt; if{ (E:ABSOLUTE TIME, enum) (L:N23_2_Load_Run, enum) - (>L:N23_2_Load_Act, enum) }
(L:N23_2_Load_Act, enum) 15 &gt; if{
(L:N23_2_Cy, enum) 0 == if{ (A:pAYLOAD STATION WEIGHT:3, Pounds) 0.7 / near 2 / (>L:N23_2_Cy, enum) }
(C:VRSTP_SMS:StationSimilarStoreAmmoTotal, number) (>L:N23_Qty, enum)
0 d (>L:N23_2_Load_Run, enum) (>L:N23_2_Load_Act, enum)
0 (>L:N23_2_Load, enum)
}
(L:VRSTP_Wep, enum) 3 &lt; if{
(L:VRSTP_Wep, enum) 0 == if{
(L:N23_1_Cy, enum) (L:N23_2_Cy, enum) * 0 &gt; if{
(L:N23_1_Cy, enum) (L:N23_2_Cy, enum) + s0 l0 (L:N23_Fired, enum) - (>L:N23_Qty, enum)
}
}
els{
(C:VRSTP_SMS:StationIdx, number) 1 == if{ (C:VRSTP_SMS:StationSimilarStoreAmmoTotal, number) (>L:N23_Qty, enum) }
}
} els{ (A:GUN SYSTEM STATION AMMO COUNT:3, number) (A:GUN SYSTEM STATION AMMO COUNT:4, number) + (>L:N23_Qty, enum) }
}
els{
0 d (>L:N23_1_Load, Enum) (>L:N23_2_Load, Enum)
0 d (>L:N23_1_Cy, Enum) (>L:N23_2_Cy, Enum)
0 d (>L:N23_Rate, enum) (>L:N23_Fired, enum)
0 (>L:N23_Qty, enum)
}
}
els{
-1 d (>L:N37_Qty, enum) (>L:N23_Qty, enum)
-1 d (>L:N37_Rate, enum) (>L:N23_Rate, enum)
}
<!-- Gun Ammo Load -->

It set steps for reloading after gun ammo empty or guns not charged
switch off 2 gun power switchs,
press gun trigger 2 times to get reolading system active,
then, switch on 2 gun power switchs,
Press 3 Gun Loader buttons in VC and wait gun ammo charge to guns.

you may set some key mapping for these steps:
<On Key="xxx">
"add your own code here to active steps above for one button action"
</On>
The flares and dropable payloads as same way to set one button reoload action.
 
Messages
111
Country
poland
Is it suggestion on next project? UTI? MiG-17F/PF/Lim-5/6? or MiG-29?
According me:

1/ UTI (I very like UTI version and his line with his distinctive hump ;))
2/ MiG-17 F/PF/Lim-5/6

:D Better to do more classic wings. MiG-29 I have in DCS (however not clicable) but for P3D and MSFS personally I prefer older planes (and it will be easier to do it than 29).
 
Messages
111
Country
poland
One day Id like to see Yak-23 too. I dont know why this airplane was omitted in many sims. Its one engine of Me-262 only 😅.

Gyak23-index.jpg


And Id love to see bomber IL-28 as well, it was "the bird" !!!! China used it too :).

Il-28_7_WAF02-Musialkowski-1.jpg
 
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Messages
45
Country
china
One day Id like to see Yak-23 too. I dont know why this airplane was omitted in many sims. Its one engine of Me-262 only 😅.

Gyak23-index.jpg


And Id love to see bomber IL-28 as well, it was "the bird" !!!! China used it too :).

Il-28_7_WAF02-Musialkowski-1.jpg
Yes, Yak-23 may be rare model in simulation, I see it in war thunder air to air combat game. IL-28 may be a good choise, I may study it system and find documents for it as future project.

The next may be MiG-17F/PF/LIM5/6, may support aa-2 missiles? rocket pod and bombs?
MiG-17PFU have radar and beam guided AA-1 missile, no guns.
But when build MiG-17, it may be a more balanced model with FSX limite on polygons for bottom line, additional equipments cost more polygons, some of them must build with aircraft model, can not put in BGL and attach to mdl.
MiG-17 have backview mirror, I have not think out how to make it functional in VC model.
And it is nesserary to find out manuals for aircraft or additional equipments( if the aircraft carry missiles or rockets, there must be addidion control panels in cockpit?)

I consider UTI have different fuse shape from MiG-15Bis, but some of them have same shapes on airbrake, intake and landing lights, (Czech and Poland Build versions, or Chinese modified based on MiG-15Bis). so can not deceide to build which types. The russian build one has small triangle shape airbrake as MiG-15, it looks strange when paint those air forces above, or panit russian skin on fuse shapes from MiG-15Bis.

So if these projects complete, I will replace current MiG-17 and MiG-15UTI for FSX.

Today I set MSFS2020 version MiG-15Bis frame animations, study on MSFS SDK to get them works. In cross check P3D VC model, I find some animation controllers type may be change to same type.
So if you have seen strange on VC element animation, please send to me.
 
Messages
38
Country
australia
I'm aware there is no AP with the Mig in real life, however real life commitments have me on and off the PC every few minutes.

With help from Bill, at the expense of tackpack capabilities for p3d v5(non existent anyway) a slight modification to allow for the model to support AP features.

you just need to to edit MiG15_Logic.xml file in the gauges .cab located in the AC's panel folder

you need to remove the following from the xml file
(A:AUTOPILOT MASTER, bool) 1 == if{
(>K:AP_WING_LEVELER_OFF) (>K:AP_ALT_HOLD_OFF)
(>K:AP_NAV1_HOLD_OFF) (>K:AP_HDG_HOLD_OFF)
(A:AUTOPILOT ATTITUDE HOLD, bool) 1 == if{ (>K:AP_ATT_HOLD) }
or swap out the attached xml in the zip in the MiG.CAB (remember to back up your original)
 

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Messages
111
Country
poland
About PFU version, not many was builded and it wasnt very popular, I think the better will be PF and F / Lims than PFU. PFU is interesting but its a curiosity only (for me).

Btw. do you have access for MSFS official forum? Here is corner for 3th party devs:

If it possible for you, when you will start and will have some of progess its a good idea to do some of infos (advertising) on this Forum. If you cant write it here, I can do it for you. The one MiG-15 (payware) is present for MSFS but its a one big bug for me, so its a toy only ( https://secure.simmarket.com/mscenery-mig-15-msfs.phtml ), not serious project, many bugs, issues, looks awful as well. Your will be a lot of better, Im sure. :wave:
 
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