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New Tool: HangarWorx

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unitedstates
I've been a little stalled on the Bell X-1 and YBAF Terminal due to being heavy in post production for a sci-fi short film and having limited RAM to work with so on my free cycles I've started building a 3D aircraft and scenery viewer/toolkit.

Right now I'm coding for Apple Silicon in Swift but will port to Windows once it's mature enough feature wise before I fork the project (plus my massive PC is in storage 600+ miles away for the moment as I prepare to move).

For over 36 years I've wanted the ability to custom tweak aircraft models for aircraft I've flown, as well as my Dad was flight crew, to configure the cockpits for personal use only, to be faithful replicas to real aircraft I've known and flown. All this without decompiling the original model, just changing positions of an instrument etc.

I have a few other tools in development for scenery design as well including terrain, vector data, waster data and elevation data and more, stuff I want to give back to the community, free for personal use, possibly a license or buy me a coffee for commercial use with professional tools enabled.

I was amazed last night at how good this little side project is turning out, I think it could really help developers speed up the process of aircraft design... For now I need to get back to the NVIDIA keynote...

 
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