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Most likely the alpha texture is used for reflection . So you will have to modify the textures to remove the alpha channel here as FS2004 uses it for transparency .

Hey Rick. I tried what you said and I'm not able to get it to show up properly. Would you mind taking a look for me?I've come across this issue as well and here are my observations.
If the model has reflective properties as defined in the MDL, you shouldn't have a problem.
If the model has non-reflective properties, after export using MCX the model becomes transparent.
Sometimes a model may have the body reflective and the wings non-reflective.
Maybe try this.
a). With the model loaded in MCX, click on the "Material Editor".
b). Check "Highlight selected" to allow you to see the object on the aircraft that is affected by the material (texture).
c). Click on the first material (texture) which might highlight the body.
d). In the drop down, change "Set default transparent" to "Set Default Opaque" and click apply.
e). Select the next texture which might highlight the wings, do the same thing, change "Set default transparent" to "Set Default Opaque" and click apply.
Do this to all materiel (textures) that are transparent (engine textures) etc.
Hope this helps.
Rick


Maybe this is the issue (MakeMDL 1200 Animation Limit Bypass), but I doubt it. Can't imagine that aircraft has more than 1200 animations.Thats really odd. I swear ive been able to export successfully models that are higher. Im hoping Arn can do some more looking into it



