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Newbie issues. FSX to FS9 aircraft conversions

The new development release is online now.
 
Thank you Arno, that has worked a treat!! I still get the error on some, but not nearly as much. Ill upload those ones to you when i get a chance.

This a new issue ive got with many aircraft.

1785928508413.png


And im still getting this issue with some models where it partially doesnt appear.

1785929506491.png
 
This a new issue ive got with many aircraft.

View attachment 100500

I've come across this issue as well and here are my observations.
If the model has reflective properties as defined in the MDL, you shouldn't have a problem.
If the model has non-reflective properties, after export using MCX the model becomes transparent.
Sometimes a model may have the body reflective and the wings non-reflective.

Maybe try this.
a). With the model loaded in MCX, click on the "Material Editor".
b). Check "Highlight selected" to allow you to see the object on the aircraft that is affected by the material (texture).
c). Click on the first material (texture) which might highlight the body.
d). In the drop down, change "Set default transparent" to "Set Default Opaque" and click apply.
e). Select the next texture which might highlight the wings, do the same thing, change "Set default transparent" to "Set Default Opaque" and click apply.
Do this to all materiel (textures) that are transparent (engine textures) etc.

Hope this helps.
Rick
 
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Arno, can you please look into why I cant get that Global express to show correctly after conversion in the sim please?
 
Hey guys, im having this issue where some models appeat to export correctly, only to have them look like this.
1786103527733.png


And other times it looks like that in the menu but fine in sim
1786103578767.png


1786103597570.png
 
I've come across this issue as well and here are my observations.
If the model has reflective properties as defined in the MDL, you shouldn't have a problem.
If the model has non-reflective properties, after export using MCX the model becomes transparent.
Sometimes a model may have the body reflective and the wings non-reflective.

Maybe try this.
a). With the model loaded in MCX, click on the "Material Editor".
b). Check "Highlight selected" to allow you to see the object on the aircraft that is affected by the material (texture).
c). Click on the first material (texture) which might highlight the body.
d). In the drop down, change "Set default transparent" to "Set Default Opaque" and click apply.
e). Select the next texture which might highlight the wings, do the same thing, change "Set default transparent" to "Set Default Opaque" and click apply.
Do this to all materiel (textures) that are transparent (engine textures) etc.

Hope this helps.
Rick
Hey Rick. I tried what you said and I'm not able to get it to show up properly. Would you mind taking a look for me?
 
Regarding the IRIS Global Express model. I converted that model, but FS2004 crashes to desktop (CTD) when loading. It turns out the "GEX_FSX.air" file is causing the CTD, so I used the default B737 airfile so I could test. First thing I noticed, all the animated parts are missing. I re-imported the converted model, and yes, all the animation is missing. If you look in the hierarchy editor many parts are missing after export. I played with the "animation_mapping.ini" file, but unfortunately I couldn't resolve the issue with the missing animation. This model has more vertices then the norm (65535), so maybe it has something to do with the "Unlimited Export Tweak". I don't know.

Send me the link to the transparent model, and I'll look at it.

Rick
 
Thats really odd. I swear ive been able to export successfully models that are higher. Im hoping Arn can do some more looking into it
 
Does anyone know how to fix aircraft that originally have wingflex but not once exported? Im aware that FS9 can only support 1 type, and I know the aircraft im exporting dont use the other ways of doing flex.
 
There is NO wingflex code at FS2004 Microsoft SDK.
Also there is NO Bone/Skin Animation supported on FS2004.
So even you want to make things flexed , you can't do it since FS2004 don't support those.

On FS2004 way , creators of the model split the wing and angle at each section.
And make a original XML built in code to make it flex.

So thinking about converting FSX models which is using skin animation to FS2004 ,it's not possible technicaly.
 
Yes i know fs2004 cant read skin/bone animation. But since you said SDK cant code for fs2004, that answers my question. Is there a work around?
 
Can write code in the XML which is used on MakeMDL.
Just there is no MS default codes for a wing flex.

So can set a variables for the animation.
But how can you move it since FS2004 don't support a skin/bone animation?
 
Then see how the original FSX model is doing.
Can use Model converterX to see what kind of codes it's using.
And then can convert that code to FS2004 's XML format and put it in to the MakeMDL's XML.
Then can set the animation at modelconverterX

Also if not using Skin animation , I think there is a possibility of FS2004 model existing.
 
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To Arno.
At default sdk (I mean un modifed makemdl.parts.xml)
Jet engine uses
prop0_still
prop0_slow
prop0_Blurred
Only 0 1 2 3 .. so 4 engines.
Setting is only axis watching.

I think you noticed this but

So as tires
c_tire_still
c_tire_slow
c_tire_blurred

c... Center
l... Left
r... Right
Setting is only axis so if the axis is wrong will rotate wrong.

The difference between FS2004 and FSX is on FSX , rotate animation .
FSX's rotate animation can't rotate more then 90 degrees correct so needs split the animation at atleast 90 degrees each.
AXIS of the rotation is by the animation settings.
And drived by the XML code in the SDK.
So how about using a FSX SDK's Animation drive XML instead of FS2004's (Needs a small modify).
Put in to the makemdlparts.xml will make them move.

Those tire and prop's case , it's driven directly by BGL
But FSX , all thru XML
 
When it comes to exporting to FS2004. Some models dont have their lights anymore, mainly wing lights. Whats the problem, or how can i make sure they stay. Cheers
 
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