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nicK effect and ILS approch

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64
Country
italy
I have download the really helpfull script from Nick W. :wizard:

As i found very easy to use I chenge the code to attach othe effect for my need.
But I when I try to insert NIGHT=1 parameter I get error
<Effect effectName=\"fx_obslight\" effectParams=\"NIGHT=1\"/>

If I change the word box with another name in for obj in $poly* do, and duplicate my new object poly will it work?
because lets say you have lots of diffrent poly and box each have diffrent name you could then change all the time the name e voilà isen't it?

A difficult question, if I create a costum effect light that will light on a sequence from one point light to another here my situation:
I have create a series of lampole but it is not linear it's a curve and on top of each I was thinking to put an effect like a strobe but the problem is, I want to start the light from the first lampole to the last like an hola at the stadium.
Sorry if i was so long

I was imagine to create if possible an effect with a duration of the number of the number of lampole (5 lampole = 5 second ) and lat's say trigger the effect with the ils frequence is it scince fiction or will be possible? :rotfl:
Thank's for reading it and for your patience and for any suggestion
Fabrizio
 
Hey Fabrizio,

Not really understanding exactly what you want to do with your lights...im a bit confused. I do understand that you want to activate the lights with the ils freq. Im pretty sure it is possible. Im actually fooling around with a project which i have an effect, turned it into a library object and applying a condition display to it. There is a way to add a conditional display for objects to appear using Arno's MDL tweaker utility which can be found on this site to download and is simple to use. I tried adding the time of day condition to a nightime effect last night using this method but could not get it working. If you save the asm files from gmax when exporting somebody on this forum might be able to help you further.

But like i said earlier with the actualy effect, im not really sure on what your trying to do

Dave
 
Really sorry for been not clear I have attach an image to describe the question.
In praticly I have to create a curved approch for the dead Kay Tak as we plan to rebuilt it, I am looking for a particular effect where a becon flash from the first trellis to the last in sycronization and once it's finish restart from the beginning.
Hope to be more clear this time and thanks for your reply
 

Attachments

  • IGS.jpg
    IGS.jpg
    92.6 KB · Views: 758
There are several default lights which can be used...fx_nav, fx_obslight, fx_obslight2(blinking). Any of these can be edited to suit your needs. Probably the best way to go is create 5 different effects and withing the effect there is a value for (delay=0.00, 0.00). If you edit this value(believe it is in seconds if i remember right) for each one then you could have one start, the second effect could start 5 seconds later, third effect would start 10 seconds later and so on. It sounds like this will take alot of trial and error to get the lights synchronized.

Dave
 
Let us know how you come out, Simbiosi. I am trying to do something similar with flashing arrows.
 
In regard to your original question, yes that will work. You can change that script as much as needed. Also, you can include different DAY=1 blah blah blah...

Here is an example:

Blue Taxiway Light - Show at DAWN only
strAttachNumber = 0
for obj in $box* do
(
obj.name = ("attachpt_bluetaxiDAWN" + (strAttachNumber as string))
strBufferText = ("<?xml version=\"1.0\" encoding=\"ISO-8859-1\" ?> <FSMakeMdlData version=\"9.0\"><Attachpoint name=\"attachpt_bluetaxiDAWN" + (strAttachNumber as string) + "\"> <AttachedObject> <Effect effectName=\"fx_bluetaxi\" effectParams=\"DAWN=1\"/> </AttachedObject> </Attachpoint></FSMakeMdlData>")
setUserPropBuffer obj strBufferText
strAttachNumber += 1
)
 
Actually... here is a handy one if you just renamed all your box* objects to attachpt_* and need to put them back...

strAttachNumber = 0
for obj in $attachpt_* do
(
obj.name = ("box" + (strAttachNumber as string))
strBufferText = ("")
setUserPropBuffer obj strBufferText
strAttachNumber += 1
)

:teacher:
 
Hi after a year of modeling and texturing on spare time I am stuck on this problem of the sequenze for the IGS approch.
As you can see in this image there are several tower with one effectlight each :(example tower01.bgl have attach tower01.fx and so on)
I was thinking to change the LIFE value on the emitter section to have a enlight sequence from tower01 to the last on increment the Lifetime=0.00, 0.50 for tower01 and Lifetime=0.00, 1.00 for tower02 and so on but no manage to workout even on change the DELAY maybe with a CONTROLLER will work but how to setup for that kind of action I don't know.
To see the correct sequence is clear on this video:
http://www.youtube.com/watch?v=McNU...athay Pacific 13 Flight Deck Landing IGS Rain
Another matter wich I find strange is when you attach an effect light on GMAX to several box01-box02 it shows on FS only on one box the other one's thare is no light.
I was searching on the .asm 0.asm file to find the atteched .fx effect but i don't find, I was thinking to change the effect name on those file and recompile with bglc_9.exe insted of re export from gmax.

hope someone can help me I don't think it's too much complicate.
Thank's
Fabrizio
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0

[Properties]
Spot=1
Tower=1
Map=1
Cockpit=1
VirtualCockpit=1

[Emitter.0]
Lifetime=0.00, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=5.00,5.00
Y Scale=5.00,5.00
Z Scale=5.00, 5.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=100, 100, 150, 200
Color End=100, 100, 150, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

 
Last edited:
I menage to work with Lifetime=0.00, 0.10 on [Particle.0] section but I don't menage to get the correct syncronization.
On the FSSDK there is no much explication about LIFETIME
The length of time that the particle exists. Measured in seconds.

Lifetime=0.00, 0.10 wich is the way that those second work.
Another aspect when you look at the effect is on all the time I get a good dimension if I use the particle lifetime the effect it's more darker Have I to augmount the scale?
 
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