Hi,
I'm trying to get my night textures display properly but unfortunately all the bright (i.e. white) spots appear dark red in P3DV4.5 and TMF-viewer. I'd be grateful to learn how to set up a correct inf-file. Here's mine as of now:
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743.BMP"
Variation = DAY
Channel_BlendMask = 2.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06
[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_B.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06
[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_N.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06
Variation = NIGHT
Channel_BlendMask = 3.0
[Destination]
DestDir = "."
DestBaseFileName = "Photo03"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
Also, I want to inlude seasonal textures at least for the winter months, preferably for all seasons with the night textures still working. How would I do that.
Finally, ist there an overview what all the variables such as Channel_Blendmask, NullValue and SamplingMethod work and how to manipulate them? I searched the SDK dokumentation but couldn't find it.
Thanks
Matt
I'm trying to get my night textures display properly but unfortunately all the bright (i.e. white) spots appear dark red in P3DV4.5 and TMF-viewer. I'd be grateful to learn how to set up a correct inf-file. Here's mine as of now:
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743.BMP"
Variation = DAY
Channel_BlendMask = 2.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06
[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_B.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06
[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_N.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06
Variation = NIGHT
Channel_BlendMask = 3.0
[Destination]
DestDir = "."
DestBaseFileName = "Photo03"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
Also, I want to inlude seasonal textures at least for the winter months, preferably for all seasons with the night textures still working. How would I do that.
Finally, ist there an overview what all the variables such as Channel_Blendmask, NullValue and SamplingMethod work and how to manipulate them? I searched the SDK dokumentation but couldn't find it.
Thanks
Matt