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Night and seasonal textures in SBuilderX

Messages
22
Country
germany
Hi,

I'm trying to get my night textures display properly but unfortunately all the bright (i.e. white) spots appear dark red in P3DV4.5 and TMF-viewer. I'd be grateful to learn how to set up a correct inf-file. Here's mine as of now:

[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743.BMP"
Variation = DAY
Channel_BlendMask = 2.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_B.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_N.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06
Variation = NIGHT
Channel_BlendMask = 3.0

[Destination]
DestDir = "."
DestBaseFileName = "Photo03"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85


Also, I want to inlude seasonal textures at least for the winter months, preferably for all seasons with the night textures still working. How would I do that.

Finally, ist there an overview what all the variables such as Channel_Blendmask, NullValue and SamplingMethod work and how to manipulate them? I searched the SDK dokumentation but couldn't find it.

Thanks

Matt
 
Messages
269
Country
germany
Hi Matt,
For me your inf would look like this...

Code:
[Source]
Type = MultiSource
NumberOfSources = 3

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743.BMP"
Variation = Day
Channel_BlendMask = 3.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_N.BMP"
Variation = Night
Channel_BlendMask = 3.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_B.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Destination]
DestDir = "."
DestBaseFileName = "Photo03"
DestFileType = BGL
LOD = Auto
CompressionQuality = 85

[Source1] = Day image
[Source2]= Night image
[Source3]= Blend Mask for Source 1 + 2
 
Messages
269
Country
germany
Hi Matt,
here would be your inf file with seasons and night.

Code:
[Source]
Type = MultiSource
NumberOfSources = 3

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_su.BMP"
Variation = April,May,June,July,August,September
Channel_BlendMask = 4.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_wi.BMP"
Variation = January,February,March,October,November,December
Channel_BlendMask = 4.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_N.BMP"
Variation = Night
Channel_BlendMask = 4.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source4]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_B.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Destination]
DestDir = "."
DestBaseFileName = "Photo03"
DestFileType = BGL
LOD = Auto
CompressionQuality = 85
 
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