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Night Textures

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unitedstates
I have noticed that scenery objects created with FSDS v3.5 are not showing night textures (lm) in FSX. These same models compiled using v3.0 show night textures correctly in FS9. It does not matter whether they are compiled as mdl or bgl files, it's the same result.

Can anyone explain what I may be doing wrong, or is there a problem with FSDS v3.5?

Art :banghead:
 
I am assuming you have made a proper night texture and your textures are saved in the proper format for FSX.
Check in the “Texture Definition” box that under “Special Flags” you have “Night” checked
I hope this helps

Farfy:D
 
It doesn't matter whether they are my textures or default FSX textures, same result. Yes, they are flagged "night" and are listed in FSDS with .N. As I stated, the lm textures for the same objects worked fine when compiled for FS9 using FSDS V3.

Art
 
I am not sure what to say, if textures are the correct format and in the correct folders, I don’t know way you don’t see them, perhaps some of the other guys here will jump in with another idea, but if not you are welcome to put all the files for the object in a folder zip it up and send to me I will have a look at it. (Unless it top secret hehe):D:D
farfy2@gmail.com
 
Art - I can confirm the following:

I made a basic box and assigned a die texture to it. (one to six dots) - dieface.bmp

I made a night texture (the basic texture, added a layer, filled it with a reddish color and some "lights". and assigned it the _LM suffix

In FSDS, I assigned the texture, flagging it with the night texture tag, so that it does come out with the ,N tag in the dialog.

From FSDS, I compiled (to my local business airport - KORL Orlando Executive) to the Addon Scenery/Scenery folder.

I copied the two textures - dieface.bmp and dieface_LM.bmp - to the addo Scenery/Textures folder.

Since Paint SHop Pro saved the bitmaps as 24-bit images, which FS abhors, I used imagetool to change it to DXT3 format (just because I could).

I opened up FS-X, went to KORL and I do see the night texture at night , and the day textures in the day.

Sorry it's taken so long to write my reply, but I'm not a scenery modeller so for me, this was a bit of a challenge to figure out for myself (with Farfly's post as a starter, that is).

I'm hoping that a gmaxer (ARno?) can chime in and say how is it done with gmax/Max ....

I'm sending Adam my box, textures and screenshots so he can check it out and put it up on the blog.


----------------------------------------------

I've answered my own question:
http://www.fsdeveloper.com/forum/showthread.php?t=11334&highlight=night+textures

Arno indicated basically the same thing FSDS does.
 
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I have tried a lot of different experiments, the simplist being to texture a box with the default "air_w4.bmp" texture in the FSX default texture folder. When adding to the texture list in FSDS, I checked Night, and it listed in FSDS as "air_w4.bmp,N". A mdl file was compiled, and I placed it at my home airport (KDAB, Daytona Beach International). In daylight it displays correctly, but at night it has a darkened daytime texture. I have also compiled and placed the object as a bgl file with the same results.

I have dozens of scenery objects compiled with FSDS v3.5 in various addon files in FSX, and none of them appear with _lm textures at night. Many of these same objects were compiled with FSDS v3 in FS9 which appear at night with correct textures.

I guess the first confirmation needed is that others are creating scenery objects for FSX using FSDS v3.5 and displaying them with the _lm texture at night. Then I will at least know that FSDS v3.5 is capable of doing this.

Art
 
Art - did you get the e-mail with my test fsc and images?

Not that for this purpose it should matter, but are you using FSDS 3.5 or FSDS 3.5.1 (Check the Help->About to make sure of the version).
 
Art - did you get the e-mail with my test fsc and images?

Not that for this purpose it should matter, but are you using FSDS 3.5 or FSDS 3.5.1 (Check the Help->About to make sure of the version).

I'm sorry you didn't get my email reply thanking you Felix. Your dieface helped me determine that FSDS wasn't sending all the information to the compiler, and I noticed that you were using v3.5.1. This is an undocumented change to FSDS, so it took me a while to find out how to get it. Also, the FSDeveloper web site was down yesterday.

Anyway, I reinstalled FSDS with the latest version, and everything is working fine now. I've got to go back and re-compile everything I've done for FSX.

Thanks

Art :D
 
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