• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Non-flattened airports

Messages
896
A big wish, but one that may or may not see the light of day.

Many of the fields are at differing elevations and it would be great to have the ability to model the field to correspond with the terrain. Default files from Microsoft can be as is, but I would like the ability to make Lihue - PHLI slope so that I don't have a major drop from the end of runway 35 to the lighthouse that's sitting south of it. I would like to be able to model the terrain at Princeville so that the adjacent road in Ultimate Terrain X wouldn't require a Hummer to traverse it.

Let the AI gurus figure out how to adapt to the differing elevations!:D
 
A big wish, but one that may or may not see the light of day.

Many of the fields are at differing elevations and it would be great to have the ability to model the field to correspond with the terrain. Default files from Microsoft can be as is, but I would like the ability to make Lihue - PHLI slope so that I don't have a major drop from the end of runway 35 to the lighthouse that's sitting south of it. I would like to be able to model the terrain at Princeville so that the adjacent road in Ultimate Terrain X wouldn't require a Hummer to traverse it.

Let the AI gurus figure out how to adapt to the differing elevations!:D

There is definitely interest within ACES to have sloped airports. We tried to make it happen for FSX but, unfortunately, key devs for several of the affected systems were overbooked and this feature died in triage.

Several of us are plotting another go at it, and hopefully the needs of Microsoft ESP ( http://www.microsoft.com/esp/ ) will weigh in on our side :).

-Doug
 
need to change slope of new runway to match terrain FS9 - Any ideas?

I have built a BGL file that is true to the data of the actual field, but when I play it in FS9 the runway is at ground level on the SW end and about six feet in the air on the NE end.

Is it possible to get the runway to match the slope of the existing FS9 terrain, and if so, how do I do it?

The scene is designed for Durong, Queensland, Australia.

Hope you can help me.

Carberg
 

Attachments

This section of the forums is not a support area, but one for "dialog". You would be better served in the Terrain sub-forum, where the answer will be "No, unless it's modeled, a runway is always flat".
 
Back
Top