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Non-Native Photoscenery usable in SBuilderX?

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us-texas
By non-native, I mean photoscenery not captured inside SBuilderX. I have some photoscenery from the USGS Seamless site and I was hoping to be able to use it inside SBX. I'm very comfortable with SBX and how it compiles scenery and maps and was hoping I could use that photoimage.
 
Hi Ed:

Just had a brief moment to post this before I must rush off out the door: :twocents:

http://www.fsdeveloper.com/forum/showthread.php?t=18566&highlight=SBuilderX+seamless

https://www.fsdeveloper.com/forum/threads/exporting-geotiff-lat-long.18566/#post-121889


http://www.fsdeveloper.com/forum/showthread.php?t=18880&highlight=SBuilderX+seamless&page=2

https://www.fsdeveloper.com/forum/t...oscenery-is-it-legal.18880/page-2#post-134897


IIRC, I saw a couple more posts somewhere that describes the process of setting up aerial imagery (previously projected to the required geographic Lat-Lon WGS84 datum)... in SBuilderX as a "background image or map".


IIUC, once set up as a "background", imagery can be processed for photoreal custom land class *.BGLs in a work-flow similar to that used with online image server tiles internally downloaded via SBuilderX itself.

AFAIK it's critical that the size of externally downloaded USGS 'Seamless' or USDA 'NAIP' imagery files (ex: GeoTIFF) may need to be requested in smaller pieces in order for SBuilder to handle them without crashing due to its memory limitations. ;)


Perhaps one of the SBulderX gurus here could comment on the best file maximum size to attempt using in SBuilderX for ex: externally downloaded USGS 'Seamless' or USDA 'NAIP' imagery to be processed for photoreal custom land class *.BGL output ? :confused:


GaryGB
 
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Unless the imagery is small, I would do it manually, using a typed resample inf file. As Gary has suggested, Sbuilder runs out of memory with anything but smallish images.

This sounds complex, but indeed if your imagery is already georectified then half the work is done.

Surprisingly, once the process has been done once, it is much easier this way and gives you more control over the end result.
 
Thanks guys. This project is just my local airport, so the "background map" is no larger than if I imported via the SBuilderX internal servers. I successfully imported it as a background, however, when I select the map and request "compile" to have it saved as a bgl, the BGL Compilation menu appears but the options are grayed out and it states:"There is nothing to compile because no items have been selected! Go back and select the items to compile".

It seems to not want to accept the map as an item for compiling.
 
All Photoscenery BMPs have to start with the filename "Photo_" ... from memory.
 
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Thanks guys. This project is just my local airport, so the "background map" is no larger than if I imported via the SBuilderX internal servers. I successfully imported it as a background, however, when I select the map and request "compile" to have it saved as a bgl, the BGL Compilation menu appears but the options are grayed out and it states:"There is nothing to compile because no items have been selected! Go back and select the items to compile".

It seems to not want to accept the map as an item for compiling.

SBX may accept it, but it's not in an acceptable format for SBX to compile it. Until it's reprojected into Geographic/WGS84 format the SDK compiler isn't going to do anything. Data from USGS is "pretty much" the same format, thus it visually looks the same. But pretty much won't work for the Resample compiler
 
You know ... It is far easier to make the inf file manually.

I know it sounds counter-intuitive but ... It is a statement made from similar experience.

Once you have learned how, and have a template it is very easy to do again


---
- Sent from my mobile .. words substituted by iPhone at will.
 
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