Dear all,
I've been back here on the forum for ages, but the new Flight Simulator from Microsoft has motivated me again to create something new for MSFS. I do hope that you all are well. Anyway, it's amazing what you can forget in a few months. And that's why my problem can probably be solved with a few tweaks.
I am using 3ds Max 2019 and am currently building some landmarks in Austria. My training object is the basilica in Mariazell; it consists of two parts with two textures each with an ASOBO light for MSFS.In 3ds Max the textures are aligned correctly, but in ModelConverterX I see them on the wrong side (on the inside). I converted the object with the Babylon Exporter. Screenshots show the problem.
Unfortunately I can't find a solution (also in youtube I haven't found anything that would help me). Any hint is highly appreciated.
EDIT: the problem seems to be in the 3ds model. A newly designed cube as test object does show correctly in MCX after exporting.
I've been back here on the forum for ages, but the new Flight Simulator from Microsoft has motivated me again to create something new for MSFS. I do hope that you all are well. Anyway, it's amazing what you can forget in a few months. And that's why my problem can probably be solved with a few tweaks.
I am using 3ds Max 2019 and am currently building some landmarks in Austria. My training object is the basilica in Mariazell; it consists of two parts with two textures each with an ASOBO light for MSFS.In 3ds Max the textures are aligned correctly, but in ModelConverterX I see them on the wrong side (on the inside). I converted the object with the Babylon Exporter. Screenshots show the problem.
Unfortunately I can't find a solution (also in youtube I haven't found anything that would help me). Any hint is highly appreciated.
EDIT: the problem seems to be in the 3ds model. A newly designed cube as test object does show correctly in MCX after exporting.
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