• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

NoZWrite and ground polygons

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi all,

I need some help, as I am confused. By default the GPW sets the NoZWrite material attribute for the ground polygons. It is doing this for many years already and I think in the past we figured out that this is needed for the P3D MDL ground polygons to work fine.

When implementing the PBR materials recently I have updated the preview and it does now use the NoZWrite attribute as well. But that is giving me issues with the rendering of the ground polygons now.

So a quick question, is the NoZWrite really needed for ground polygons? What is the latest consensus on that along scenery developers?
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
It's in MCX, in the preview. The output to the sim has not changed.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
But it matters to me, as now you can't see the layering in the GPW correctly in the preview :)
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

I have found a solution now, so in the next development release it should work correctly again.
 
Top