Hi all,
I need some help, as I am confused. By default the GPW sets the NoZWrite material attribute for the ground polygons. It is doing this for many years already and I think in the past we figured out that this is needed for the P3D MDL ground polygons to work fine.
When implementing the PBR materials recently I have updated the preview and it does now use the NoZWrite attribute as well. But that is giving me issues with the rendering of the ground polygons now.
So a quick question, is the NoZWrite really needed for ground polygons? What is the latest consensus on that along scenery developers?
I need some help, as I am confused. By default the GPW sets the NoZWrite material attribute for the ground polygons. It is doing this for many years already and I think in the past we figured out that this is needed for the P3D MDL ground polygons to work fine.
When implementing the PBR materials recently I have updated the preview and it does now use the NoZWrite attribute as well. But that is giving me issues with the rendering of the ground polygons now.
So a quick question, is the NoZWrite really needed for ground polygons? What is the latest consensus on that along scenery developers?