hi, i just want to understand how the proceedure of processing textures work with in flight simulator and possibly they are similar to other game engines.
so which of the following is happening when, I have got an object, a vehicle forexample, and there is the main body that is a single mesh, and four other meshes for the wheels. the body and the wheels share a single texture.
is
1. only the one texture is loaded during render time for all objects.
2. the texture is loaded for each of the meshes wich makes the engine load 5 copies of the same texture.
??
thank you.
so which of the following is happening when, I have got an object, a vehicle forexample, and there is the main body that is a single mesh, and four other meshes for the wheels. the body and the wheels share a single texture.
is
1. only the one texture is loaded during render time for all objects.
2. the texture is loaded for each of the meshes wich makes the engine load 5 copies of the same texture.
??
thank you.

