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number of textures

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36
Country
australia
hi, i just want to understand how the proceedure of processing textures work with in flight simulator and possibly they are similar to other game engines.

so which of the following is happening when, I have got an object, a vehicle forexample, and there is the main body that is a single mesh, and four other meshes for the wheels. the body and the wheels share a single texture.
is
1. only the one texture is loaded during render time for all objects.
2. the texture is loaded for each of the meshes wich makes the engine load 5 copies of the same texture.
??
thank you.
 
Hi,

Option one I think. In the MDL object you export, the meshes that you have in your design program are no longer visible as unique objects. All polygons with the same material on it are put in one big "drawlist".
 
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