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optimal joining of polygons

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22
Howdy people,

Does anyone know if having polygons joined to a single part is any more efficient than having them as separate parts.

Only most of my parts will be sub parts (to aid positioning) and these would need to be 'joined' before setting the parent part.

For example, I currently have the eight runway threshold stripes as separate parts and would be keen to know if it is better to have them as a single eight poly part (there'd be no difference in vertices as they are 'unconnected').

Rgds,
Chris.
 
From the perspective of performance, probably not a lot of difference, but from the point of re-positioning the object, having positioned the parts accurately with respect to each other initially, if all the stripes (in this instance) are assembled into one part, any fine tuning at a later date will be a lot easier ... does that make sense? ;)
 
Once it reach FS it is all triangles, and the only grouping left is the grouping by material. Unless FSDS use a custom (badly) written MDL writer of course, but I doubt they would make that mistake.
 
Thanks for that

Thought best to check. I've done the markings for one runway and have another 3 to do, so best to check now rather than have to re-jig the lot later.

I must say despite the extra effort involved it's nice not to be limited to the default options.

Rgds,
Chris.
 
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