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I have recently added Orbx's NZNI to my system (it's very nice, by the way!). I'm now tweaking my scenery to make it blend in, and to add a few custom airport sceneries. All is going well until I created a ground polygon to make a new airport background. I'll cut my long story short -- the textures shown by ADE do not match the textures show in FSX.
I created a set of ground polygons within ADE, and then noted what they looked like in FSX. Here are my admittedly vague descriptions (photo attached; textures arranged from left to right, top to bottom):
Airfield 1 = lumpy dark green
Airfield 2 = city parking lot
Bare Desert = brownish green
Cold Grassland = lumpy grey green w/ autogen trees
Cool Broadleaf Forest = lumpy black green w/ autogen trees
Cool Fields and Woods = lumpy black green w/ autogen trees (very similar to above)
Cool Grasses and Shrubs = brown with hazy green w/ autogen trees
Cool Southern Hemishpere Mixed Forests = big city streets and buildings w/ autogen buildings
Crops and Town = grassy fields
Crops Grass Shrubs = farmland?
Deciduous Broadleaf Forest = dirt and scrub w/ a little snow
Dirt = grass and bushes w/ autogen
Dry Grass and Dirt Skirting = dirt
Forest and Field = forest and field! w/ autogen trees
Grass = grass with a few bushes and small roads w/ autogen trees
Grass Crops = fields with trees and edges w/ autogen trees
Grass Skirting 1 = grass
Grass Skirting 2 = grass (a little greener and coarser)
Hot and Mild Grasses and Shrubs = greenish grey w/ autogen trees
Irrigated Grassland = grey, lava-like
Large City Suburban Grid Dry = dense residental area w/ autogen buildings
Medium City Urban Grid Wet = less dense residental with roads w/ autogen buildings
Polar and Alpine Desert = rocky
Tall Grasses and Shrubs = black dirt (lava?)
As you can see, some seem to match up pretty well (Grass Skirting 1 = grass), but others are obviously way off (Airfield 2 = parking lot!, Irrigated Grassland = grey lava).
I have only noticed this since installing NZNI, so I'm thinking that Orbx has changed the landclass or textures to suit their own needs? The ground textures in ADE used to match perfectly with what I'd see in FSX.
Has anyone else noticed this? Is there a way to display/define the textures that ADE uses?
Thanks!
I created a set of ground polygons within ADE, and then noted what they looked like in FSX. Here are my admittedly vague descriptions (photo attached; textures arranged from left to right, top to bottom):
Airfield 1 = lumpy dark green
Airfield 2 = city parking lot
Bare Desert = brownish green
Cold Grassland = lumpy grey green w/ autogen trees
Cool Broadleaf Forest = lumpy black green w/ autogen trees
Cool Fields and Woods = lumpy black green w/ autogen trees (very similar to above)
Cool Grasses and Shrubs = brown with hazy green w/ autogen trees
Cool Southern Hemishpere Mixed Forests = big city streets and buildings w/ autogen buildings
Crops and Town = grassy fields
Crops Grass Shrubs = farmland?
Deciduous Broadleaf Forest = dirt and scrub w/ a little snow
Dirt = grass and bushes w/ autogen
Dry Grass and Dirt Skirting = dirt
Forest and Field = forest and field! w/ autogen trees
Grass = grass with a few bushes and small roads w/ autogen trees
Grass Crops = fields with trees and edges w/ autogen trees
Grass Skirting 1 = grass
Grass Skirting 2 = grass (a little greener and coarser)
Hot and Mild Grasses and Shrubs = greenish grey w/ autogen trees
Irrigated Grassland = grey, lava-like
Large City Suburban Grid Dry = dense residental area w/ autogen buildings
Medium City Urban Grid Wet = less dense residental with roads w/ autogen buildings
Polar and Alpine Desert = rocky
Tall Grasses and Shrubs = black dirt (lava?)
As you can see, some seem to match up pretty well (Grass Skirting 1 = grass), but others are obviously way off (Airfield 2 = parking lot!, Irrigated Grassland = grey lava).
I have only noticed this since installing NZNI, so I'm thinking that Orbx has changed the landclass or textures to suit their own needs? The ground textures in ADE used to match perfectly with what I'd see in FSX.
Has anyone else noticed this? Is there a way to display/define the textures that ADE uses?
Thanks!