Seems that my previous and rather long post has proven to be too much to ask for (People are busy I know), so I'll try with a simpler question this time.
I am working on creating a scenery of an island in the Arctic. I allready have a pretty good mesh, but it needs some fine tuning here and there (especially editing the height of a few lakes). What I want to do is recreate the airport, make a bush strip, new landclass, roads and have some 3D objects thrown around to make the area come to life (harbour, farms, factories, cars etc.).
For the rough landclass editing I use EZ Landclass since I like how the landclasses are blended together for larger areas. On smaller local edits I will use polygons and "lanclasspoly" to make corrections.
How do you suggest I organise the whole thing? How many KML-files do you make? Do you make several KMLs of smaller areas or do you do the entire scenery as one big KML-file with lots of polygons? Or do you make KMLs as different "levels" (One for mesh edits, one for landclass edits, and one for objects (piers, roads etc.)?
I am working on creating a scenery of an island in the Arctic. I allready have a pretty good mesh, but it needs some fine tuning here and there (especially editing the height of a few lakes). What I want to do is recreate the airport, make a bush strip, new landclass, roads and have some 3D objects thrown around to make the area come to life (harbour, farms, factories, cars etc.).
For the rough landclass editing I use EZ Landclass since I like how the landclasses are blended together for larger areas. On smaller local edits I will use polygons and "lanclasspoly" to make corrections.
How do you suggest I organise the whole thing? How many KML-files do you make? Do you make several KMLs of smaller areas or do you do the entire scenery as one big KML-file with lots of polygons? Or do you make KMLs as different "levels" (One for mesh edits, one for landclass edits, and one for objects (piers, roads etc.)?


