Hi all
I have a problem to place my Gmax animation model in my FS2004 scenery by Objplacer.xml after assembled by CAT
...I set the "O" reference point of the Gmax model on the top view;
...then in CAT, I set the rettangle (bounding box) of the area as condition to start animation... (trigger)
...compiled the file (myObj.mdl) and then I place it by Objplacer in FS2004 scenery...
...what happens is this:
for ex.:
first position..: I place the "GateAnimate.mdl" by slew mode in some coordinates and with HDG 010°; (hdg read by aircraft heading)
second position..: I place the same GateAnimate.mdl in another coordinates but with different HDG....
...WELL...when I restart FS2004 and I go in the scenery, I see that the "bounding box" of first obj is in correct position..infact when I approach the gate with the aircraft, the animation starts when the aircraft is within of bounding box, set in front of head of gate....(where I think that it has to be),
...while, the second bounding box of second obj (other gate), is "like rotated"...relatively to the position of the model,,,or more precisely, in comparison to the point zero of the model...as I set it in Gmax...
in other words, the animation of second gate starts only if the aircraft is of side of the same gate...and not placed in front of it???!!
can anyone help me?
thanks
L52
I have a problem to place my Gmax animation model in my FS2004 scenery by Objplacer.xml after assembled by CAT
...I set the "O" reference point of the Gmax model on the top view;
...then in CAT, I set the rettangle (bounding box) of the area as condition to start animation... (trigger)
...compiled the file (myObj.mdl) and then I place it by Objplacer in FS2004 scenery...
...what happens is this:
for ex.:
first position..: I place the "GateAnimate.mdl" by slew mode in some coordinates and with HDG 010°; (hdg read by aircraft heading)
second position..: I place the same GateAnimate.mdl in another coordinates but with different HDG....
...WELL...when I restart FS2004 and I go in the scenery, I see that the "bounding box" of first obj is in correct position..infact when I approach the gate with the aircraft, the animation starts when the aircraft is within of bounding box, set in front of head of gate....(where I think that it has to be),
...while, the second bounding box of second obj (other gate), is "like rotated"...relatively to the position of the model,,,or more precisely, in comparison to the point zero of the model...as I set it in Gmax...
in other words, the animation of second gate starts only if the aircraft is of side of the same gate...and not placed in front of it???!!
can anyone help me?
thanks
L52