I have this little thingy under my right clicker that says "Search Google for X," X being whatever text is highlighted. Works with images too.
User Interface Configuration
Prepar3D now supports the native ability to remember an ever expanding amount of user interface preferences which were previously predetermined for the user. These settings allow the user interface to more accurately reflect how Prepar3D is being used in custom training environments. By default, the user interface preferences are handled behind the scenes and Prepar3D will remember the last known state of particular settings. These settings are exposed for more advanced users to edit manually.
The user interface configuration file is named
UISettings.xml and is located in your
%APPDATA%\Lockheed Martin\Prepar3D v2 directory. As a reminder, editing this file is an advanced task and if it is done incorrectly the file will as a consequence not load. For more technical information on the ins and outs of the file format please review Microsoft's
Data Contract Serialization Reference MSDN article.
Prepar3D integrates with Autodesk Scaleform to enable developers to leverage the power of the Adobe Flash tool set to create powerful and interactive content for Prepar3D. There are various different types of content that can be created with using Adobe Flash and Autodesk Scaleform such as:
Scenario Content: Adobe Flash can prove useful as a powerful presentation technology when delivering interactive instructional content or displaying rich media content. SimDirector now allows scenario creators to play Adobe Flash content in both screen space and world space using Autodesk Scaleform.
Panels And Gauges Content: Creating gauges using Adobe Flash content instead of traditional methods (XML, C++, DirectX) is now possible.
Theme Existing User Interface Content: Prepar3D ships with the original flash source files, in the Scaleform SDK, for UI components that are integrated using Autodesk Scaleform. This allows developers to design their own version of the Application Menu, Context Menu, ATC, or InfoGen.
The Custom Texture and Effect Sample is a simple implementation of the new Prepar3D Custom Texture and Effect plug-in capabilities.
The source code for the sample can be found at:
<Prepar3D SDK Path>\Utilities\PDK\TextureandEffectPluginSamples
Custom texture placed in a panel in the Mooney Bravo Glass Cockpit
Custom effect sample over Mooney Bravo glass cockpit view
About the Custom Texture and Effect Sample
Prepar3D v1 had a featured called DirectX Gauge which allowed for C++ gauges to render into a panel texture using DirectX 9. DirectX gauges have been deprecated for Prepar3D v2, but similar capabilities are supported via the new Texture and Effect plug-ins. Now, DirectX 11 rendering into a texture or onto the output of 3D view in Prepar3D is possible. This sample illustrates how these two plug-ins work and how Texture plug-ins can be used in combination with programmable gauges to achieve hardware accelerated rendering of gauge textures. The advantage of separating the Texture and Gauge system is that the plug-in can be a stand-alone add-on. This method provides a texture that artist can reference from any model or as a scriptable element in XML gauges.