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P3D v5.3 New (texture) Map

Pyscen

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P3D v5.3 adds a new texture map: Clear Coat Map

Property TitleDescription
Albedo MapContains the base color texture for the material.
Metallic MapThe map determines the metallic nature of the material. The metallic map must also contain a smoothness map, potentially ambient occlusion, and specular reflectance maps.
These need to be packed in the following channels: R = Metalness, G = Occlusion (optional), B = Reflectance (optional), and A = Smoothness. See also the Metallic Properties section.
Normal MapThe map defines the specific surface normals of the material (DirectX type).
Emissive MapThe map defines areas of the textured material that will illuminate. The intensity of the illumination can be adjusted through scripting.
Detail MapMap for close-up high-frequency details.
Clear-Coat MapThe map determines the clear coat nature of the material. The clear coat map must contain the "Amount" and "Smoothness" maps. The clear coat map may optional include the Normal map (DirectX type).

R = Amount, G = Smoothness, B = The Normal map's x-component. The x-component is better known as the Red channel of a Normal map. A = The Normal map's y-component. The y-component is known as the Green channel of a Normal map.

If the normal map components are to be used in the Clear-Coat map this needs to be set to "True".

Clear-Coat Properties​

Property TitleDescription
ClearCoatContainsNormalsThe clear coat map contains normal maps in the blue and alpha channels. The blue channel should contain the x-component of the normal and the alpha channel should contain the y-component.
 
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