Pyscen
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P3D v5.3 adds a new texture map: Clear Coat Map
If the normal map components are to be used in the Clear-Coat map this needs to be set to "True".
| Property Title | Description |
|---|---|
| Albedo Map | Contains the base color texture for the material. |
| Metallic Map | The map determines the metallic nature of the material. The metallic map must also contain a smoothness map, potentially ambient occlusion, and specular reflectance maps. These need to be packed in the following channels: R = Metalness, G = Occlusion (optional), B = Reflectance (optional), and A = Smoothness. See also the Metallic Properties section. |
| Normal Map | The map defines the specific surface normals of the material (DirectX type). |
| Emissive Map | The map defines areas of the textured material that will illuminate. The intensity of the illumination can be adjusted through scripting. |
| Detail Map | Map for close-up high-frequency details. |
| Clear-Coat Map | The map determines the clear coat nature of the material. The clear coat map must contain the "Amount" and "Smoothness" maps. The clear coat map may optional include the Normal map (DirectX type). R = Amount, G = Smoothness, B = The Normal map's x-component. The x-component is better known as the Red channel of a Normal map. A = The Normal map's y-component. The y-component is known as the Green channel of a Normal map. |
If the normal map components are to be used in the Clear-Coat map this needs to be set to "True".
Clear-Coat Properties
| Property Title | Description |
|---|---|
| ClearCoatContainsNormals | The clear coat map contains normal maps in the blue and alpha channels. The blue channel should contain the x-component of the normal and the alpha channel should contain the y-component. |
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