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Hello,
So with the new update of Prepar3D, the PBR support is added. I have a few questions about it. All answers are highly appreciated.
1. How is this going to affect the market?
2. Will people be still interested in the older sceneries with the fake reflection maps?
3. Will the support for Dynamic Reflections be the same as it always was?
4. Are there any tutorials, on how to convert pbr textures to be used in the sim. (Preferably MCX)?
6. Will there be any tutorials on how to get started with PBR and modelling specifically for a flight sim (If it’s different)?
Thanks for reading. I’ve also heard, that you have to re-do all the textures.... How come? I am in the middle of making textures for my scenery, and I don’t want to waste any time. Why aren’t the old textures fine?
Best regards,
AidasP
So with the new update of Prepar3D, the PBR support is added. I have a few questions about it. All answers are highly appreciated.
1. How is this going to affect the market?
2. Will people be still interested in the older sceneries with the fake reflection maps?
3. Will the support for Dynamic Reflections be the same as it always was?
4. Are there any tutorials, on how to convert pbr textures to be used in the sim. (Preferably MCX)?
6. Will there be any tutorials on how to get started with PBR and modelling specifically for a flight sim (If it’s different)?
Thanks for reading. I’ve also heard, that you have to re-do all the textures.... How come? I am in the middle of making textures for my scenery, and I don’t want to waste any time. Why aren’t the old textures fine?
Best regards,
AidasP