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I have done everything with materials correctly and Ive named a bitmap $panel1. I have assigned the bitmap to the square place for gauge using UVW mapping. Than I added few lines in cfg.:
http://img292.imageshack.us/img292/3788/fsxgmaxvm1.gif
but when I run fsx the hole gauge dissapears. What did I do wrong?

no, that was a FSX material seted correctly like in SDK.
and your link doesnt work....
thanks for help

Agggh, It doesnt workcan someone please look at the files
http://rapidshare.com/files/43080864/Desktop.rar.html
[VCockpit01]
file=panel1.bmp //this a 24bit .bmp file located in the \panel folder
size_mm=512,512
pixel_size=512,512
texture=$panel1
background_color=0,0,0
gauge00=Cessna!Altimeter, 280,100, 73, 73

Thanks, it looks like the materials, that are not UNV maps are rendering before gauges! it works perfectly now![]()

I know now for 100% that its not the scaling issue. Thats happens becouse the polygons are flipped. when I moved my eyepoint behind the panel I saw the textures and gauge! Flipping The polygons in gmax solves the problem and I hpe it want create any other problems in future.

I realy appreciate your hellp and Iam sorry if I annoyed you.
thank you anyways
