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PBR Material - Export from Substance Painter

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31
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sweden
Hi,
Is this the correct way to export PBR-materials from Substance Painter to P3D?

0l7K4P6.png


Thanks!
 
Hello...

This for P3D v4.5? If so, then, "Yes and No"... they each need to be 8-bit - not 16. Otherwise, it appears to be correct.
 
For P3D v5, you need to add the "Specular Reflection" to the Metallic Map on the Blue Channel. Not sure which of the labels needs to be assigned to it though. It might be "Reflection", I believe.
 
For P3D v5, you need to add the "Specular Reflection" to the Metallic Map on the Blue Channel. Not sure which of the labels needs to be assigned to it though. It might be "Reflection", I believe.
Thank you very much! I'll try it out!
 
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