• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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PBR support in ModelConverterX preview

arno

Administrator
Staff member
FSDevConf team
Resource contributor
After the recent performance improvements to ModelConverterX, I have been working on another feature that was on my wishlist for a long time and that is supporting rendering PBR materials in the preview. The next development release does add this feature for P3D PBR models. Below you see a screenshot of a test model with PBR in ModelConverterX (thanks to Bill Womack for sharing this model with me for testing).

When the “Is PBR material” attribute is set to true, ModelConverterX will use a different shader to render the model part using the PBR techniques. I think I have added most attributes that P3D has for the PBR material as well, but if you find any issues let me know.

The next step is to update the ModelConverterX shader to also work with the MSFS PBR materials. This should hopefully be a relatively easy step now that I have the P3D PBR materials working.



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arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

In the next development release MCX will not only support the P3D layout of the combined PBR texture, but it will also support the MSFS layout. Depending on the format that you read the right layout is selected and used by the preview. Next to the livery dropdown menu there is another dropdown menu which you can use to alter the PBR layout style that is used by the preview.

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