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So playing around new shader for a week I'm not sure anymore that I'd like to implement this feature in airplane modeling. Yes, plane will look more realistic but realistic not mean beauty what almost all users love and used to.
We now have no direct control over a fresnel, even environment I personally found pretty hard to modelate in right proportions - it become or to much or nothing, for not mentioning that if user don't have enabled "dynamic reflection" sim will use default reflection map what looks ugly af.
It may be good for environment designers, with realistic look of concrete, vegetation, wood. Also any opaque material now may have a bit of reflectivity. Finally anodized aluminum may be reproduced like it should, but not painted metal so far..
What do you think, guys? What is your experience with new shader? Let's discuss, and if you find any incorrection in above, please don't be shy, I'd really glad to be wrong now
We now have no direct control over a fresnel, even environment I personally found pretty hard to modelate in right proportions - it become or to much or nothing, for not mentioning that if user don't have enabled "dynamic reflection" sim will use default reflection map what looks ugly af.
It may be good for environment designers, with realistic look of concrete, vegetation, wood. Also any opaque material now may have a bit of reflectivity. Finally anodized aluminum may be reproduced like it should, but not painted metal so far..
What do you think, guys? What is your experience with new shader? Let's discuss, and if you find any incorrection in above, please don't be shy, I'd really glad to be wrong now


