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Photo Scenery Help

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us-iowa
There is a nice tutorial that I downloaded a while that walks me thru the steps to create photo tiles in Sbuilder. So now that I have mastered that process, I need help with the next step. Right now, I can create a big square or rectangle of photo scenery, but what I would like to do is cut the square/rectangle to fit on just the airport. Is there a way to modify the bgl after compiling or modify the bmp before compiling to get the shape I want.

Thanks,
Supernova48
 
Hello,

You could add a blend mask so that (i) you only get the part of the image that you want and (ii) the image blends to the existing background without abrupt edges.

Regards, Luis

ps: could you please indicate the tutorial that you refer to? Thanks.
 
Thanks for the reply Luis. The tutorial that I have been using is the one with Nauru Island. There is a section in that one about blend masking the water from the bitmap. I didn't know if that was the procedure I needed to use since most of my scenery attempts are inland. I see a lot of downloaded scenery has a nice photo background just at the airport and that is the process I am trying to duplicate.

Thanks,
Ken (Supernova48)
 
I had trouble quite some time ago. When i finaly learned (months) i put together a short step by step procedure. Taught at the time at least 7 guys how to do it inside of 20 minutes each. One has to consider that many of us here are learning this for the first time and they don't even know what a blend mask is!!!!!! Why do people assume we do know? Use a term, define the term. Basically a blend mask is like an alpha channel.... a transparency. Take your main bmp you got from your 'show background' to your paint program. color everything you want the user to see in white and everything you don't want the user to see in black. Then go around the edges between the black and white with a large circle-shaped brush in smudge mode hardness about 46% and opacity about the same. Wiggle it about as you go around the edges to get a nice blur. When done, save as (not save)..... choose tif. DO NOT change the file name but add _B at the end just before the dot. Now save as. wait - itmight take a few seconds.

shut down your paint prog. Back in SBX with all maps selected, click the green arrow (white arrow with the green suround) You get a new screen. Photo should be automatically checked, if not you need to go back and select all maps. click save.... wait while the DOS screen does its thing. Now go to the work folder inside SBX and find the file called photo01, rename it as you wish and put it in your ACTIVE scenery. Stick a fork in ya.... you're done. Bob
 
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